graphics/ogre-next

Object-Oriented Graphics Rendering Engine Next Generation
Directory:
graphics/ogre-next (package's history)
Package version:
ogre-next-2.3.3
Home page:
https://www.ogre3d.org/
License:
mit
Source archive:
-https://github.com/OGRECave/ogre-next/archive/v2.3.3.tar.gzogre-next-v2.3.3.tar.gz
Description:
Ogre-Next is a 3D graphics rendering engine. Not to be confused with a game engine which provides Networking, Sound, Physics, etc. Ogre-Next 3.0 has had a substantial overhaul to focus on high performance graphics using Data Oriented Design with: * Cache friendly Entity and Node layout * Threaded batch processing of Nodes, Frustum Culling and other techniques such as Forward Clustered SIMD processing using AoSoA (Array of Structures of Arrays) memory layout * Texture loaded via background streaming
Run dependencies:
freeimage>=3, freetype2>=2, glu>=7, libX11>=1, libXaw>=1, libXt>=1, libstdc++, mesa, rapidjson>=1, xproto>=1, zlib>=1.2.3
Build dependencies:
cmake>=2.6, digest>=20080510, g++>=3, gcc>=3, patch>=2.0, pax, pkg_install>=20110805.12, tnftp>=20130505~ssl
General options:
debug
Produce debugging information for binary programs
c++-compiler alternatives:
g++
Use the GNU C++ compiler
clang++
Use the LLVM C++ compiler
ccache-g++
Use ccache and the GNU C++ compiler
ccache-clang++
Use ccache and the LLVM C++ compiler
c-compiler alternatives:
gcc
Use the GNU C compiler
clang
Use the LLVM C compiler
ccache-gcc
Use ccache and the GNU C compiler
ccache-clang
Use ccache and the LLVM C compiler