graphics/ogre-next
Object-Oriented Graphics Rendering Engine Next Generation
- Directory:
- graphics/ogre-next (package's history)
- Package version:
- ogre-next-2.3.3
- Home page:
- https://www.ogre3d.org/
- License:
- mit
- Source archive:
- Description:
- Ogre-Next is a 3D graphics rendering engine. Not to be confused with a game engine which provides Networking, Sound, Physics, etc. Ogre-Next 3.0 has had a substantial overhaul to focus on high performance graphics using Data Oriented Design with: * Cache friendly Entity and Node layout * Threaded batch processing of Nodes, Frustum Culling and other techniques such as Forward Clustered SIMD processing using AoSoA (Array of Structures of Arrays) memory layout * Texture loaded via background streaming
- Run dependencies:
- freeimage>=3, freetype2>=2, glu>=7, libX11>=1, libXaw>=1, libXt>=1, libstdc++, mesa, rapidjson>=1, xproto>=1, zlib>=1.2.3
- Build dependencies:
- cmake>=2.6, digest>=20080510, g++>=3, gcc>=3, patch>=2.0, pax, pkg_install>=20110805.12, tnftp>=20130505~ssl
- General options:
- c++-compiler alternatives:
- c-compiler alternatives: