graphics/vcglib
C++ templated library for mesh manipulation
- Directory:
- graphics/vcglib (package's history)
- Package version:
- vcglib-20100824
- Home page:
- http://vcg.sourceforge.net/index.php/VCGLib
- License:
- gnu-gpl-v2
- Source archive:
- Description:
- The VCG Lib could be defined as a portable C++ templated library for the manipulation, processing of triangle and tetrahedral meshes, but that would be unfair. VCG Lib is a library for managing 0,1,2 and 3-simplicial complexes, which means Point Sets, Edge Mesh, Triangle Mesh and Tetrahedral Meshes. To be completely honest, it is starting to support polygon meshes as well (stay tuned). It just happens that the research interests of the developers leaded to develop mesh processing algorithms mostly for triangle meshes, but the kernel is there waiting... However, to avoid annoying the reader with 0-simplices, maximal simplices and so on, in this tutorial we will always refer to the case of triangle meshes, extending the explanation to the other cases only where appropriate. The library, released under the GPL license, is the result of the collaborative efforts of the Visual Computing Lab of the ISTI - an institute of the Italian National Research Council (CNR).
- Run dependencies:
- eigen2>=2.0.12, libstdc++
- Build dependencies:
- cmake>=2.6, digest>=20080510, doxygen>=1.5, g++>=3, pax, pkg_install>=20110805.12, svn>=1.6, tnftp>=20091122
- General options:
- c++-compiler alternatives: