simulation/bullet

Collision detection, soft body and rigid body dynamics library
Directory:
simulation/bullet (package's history)
Package version:
bullet-2.81
Home page:
http://bulletphysics.org/
License:
mit
Source archive:
http://bullet.googlecode.com/files/bullet-2.81-rev2613.tgz
Description:
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import.
Run dependencies:
freeglut, libX11>=1, libXext>=1, libstdc++, mesa>=6.5
Build dependencies:
cmake>=2.6, digest>=20080510, g++>=3, gcc>=3, patch>=2.0, pax, pkg_install>=20110805.7, tnftp>=20091122
General options:
debug
Produce debugging information for binary programs
c++-compiler alternatives:
g++
Use the GNU C++ compiler
clang++
Use the LLVM C++ compiler
ccache-g++
Use ccache and the GNU C++ compiler
ccache-clang++
Use ccache and the LLVM C++ compiler
c-compiler alternatives:
gcc
Use the GNU C compiler
clang
Use the LLVM C compiler
ccache-gcc
Use ccache and the GNU C compiler
ccache-clang
Use ccache and the LLVM C compiler