10 #ifndef EIGEN_MATH_FUNCTIONS_GPU_H
11 #define EIGEN_MATH_FUNCTIONS_GPU_H
20 #if defined(EIGEN_GPUCC) && defined(EIGEN_USE_GPU)
21 template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
22 float4 plog<float4>(
const float4& a)
24 return make_float4(logf(a.x), logf(a.y), logf(a.z), logf(a.w));
27 template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
28 double2 plog<double2>(
const double2& a)
31 return make_double2(
log(a.x),
log(a.y));
34 template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
35 float4 plog1p<float4>(
const float4& a)
37 return make_float4(log1pf(a.x), log1pf(a.y), log1pf(a.z), log1pf(a.w));
40 template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
41 double2 plog1p<double2>(
const double2& a)
46 template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
47 float4 pexp<float4>(
const float4& a)
49 return make_float4(expf(a.x), expf(a.y), expf(a.z), expf(a.w));
52 template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
53 double2 pexp<double2>(
const double2& a)
56 return make_double2(
exp(a.x),
exp(a.y));
59 template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
60 float4 pexpm1<float4>(
const float4& a)
62 return make_float4(expm1f(a.x), expm1f(a.y), expm1f(a.z), expm1f(a.w));
65 template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
66 double2 pexpm1<double2>(
const double2& a)
71 template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
72 float4 psqrt<float4>(
const float4& a)
74 return make_float4(sqrtf(a.x), sqrtf(a.y), sqrtf(a.z), sqrtf(a.w));
77 template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
78 double2 psqrt<double2>(
const double2& a)
81 return make_double2(
sqrt(a.x),
sqrt(a.y));
84 template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
85 float4 prsqrt<float4>(
const float4& a)
87 return make_float4(rsqrtf(a.x), rsqrtf(a.y), rsqrtf(a.z), rsqrtf(a.w));
90 template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
91 double2 prsqrt<double2>(
const double2& a)
103 #endif // EIGEN_MATH_FUNCTIONS_GPU_H