17 #ifndef GEPETTO_GUI_NODE_ACTION_HH
18 #define GEPETTO_GUI_NODE_ACTION_HH
36 virtual void act(
bool checked) = 0;
39 void _act(
bool checked);
71 void act(
bool checked);
Definition: node-action.hh:25
virtual ~NodeActionBase()
Definition: node-action.hh:31
NodeActionBase(const QString &text, NodePtr_t node, QWidget *parent)
virtual void act(bool checked)=0
Definition: node-action.hh:45
NodeAction(const Type &t, const QString &text, NodePtr_t node, QWidget *parent)
Type
Definition: node-action.hh:47
@ VISIBILITY_OFF
Definition: node-action.hh:49
@ REMOVE_NODE
Definition: node-action.hh:53
@ ATTACH_CAMERA_TO_NODE
Definition: node-action.hh:52
@ ATTACH_TO_WINDOW
Definition: node-action.hh:51
@ VISIBILITY_ON
Definition: node-action.hh:48
@ ALWAYS_ON_TOP
Definition: node-action.hh:50
NodeAction(const QString &text, OSGWidget *window, QWidget *parent)
Attach camera to node.
virtual ~NodeAction()
Definition: node-action.hh:68
NodeAction(const Type &t, const QString &text, QWidget *parent)
NodeAction(const QString &text, NodePtr_t node, OSGWidget *window, QWidget *parent)
Attach to window.
viewer::NodePtr_t NodePtr_t
Definition: fwd.hh:50
Definition: action-search-bar.hh:26