hpp-constraints  9.0.2
Definition of basic geometric constraints for motion planning
convex-shape.hh
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1 // Copyright (c) 2015, LAAS-CNRS
2 // Authors: Joseph Mirabel (joseph.mirabel@laas.fr)
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28 
29 #ifndef HPP_CONSTRAINTS_CONVEX_SHAPE_HH
30 #define HPP_CONSTRAINTS_CONVEX_SHAPE_HH
31 
32 // clang-format off
33 #include <pinocchio/multibody/model.hpp>
34 // clang-format on
35 
36 #include <coal/shape/geometric_shapes.h>
37 
38 #include <vector>
39 
40 // Only for specialization of vector3_t. This is a bad design of Pinocchio.
42 #include <hpp/constraints/fwd.hh>
43 #include <hpp/pinocchio/joint.hh>
44 
45 namespace hpp {
46 namespace constraints {
51 inline void closestPointToSegment(const vector3_t& P, const vector3_t& A,
52  const vector3_t& v, vector3_t& B) {
53  vector3_t w = A - P;
54  value_type c1, c2;
55  c1 = v.dot(w);
56  c2 = v.dot(v);
57  if (c1 <= 0)
58  B = A;
59  else if (c2 <= c1)
60  B = A + v;
61  else
62  B = A + c1 / c2 * v;
63 }
64 
72  const vector3_t& P, const vector3_t& n) {
73  assert(std::abs(n.dot(u)) > 1e-8);
74  return A + u * (n.dot(P - A)) / n.dot(u);
75 }
76 
78  public:
87  ConvexShape(const std::vector<vector3_t>& pts,
88  JointPtr_t joint = JointPtr_t())
89  : Pts_(pts), joint_(joint) {
90  init();
91  }
92 
93  ConvexShape(const coal::TriangleP& t, const JointPtr_t& joint = JointPtr_t())
94  : Pts_(triangleToPoints(t)), joint_(joint) {
95  init();
96  }
97 
100  ConvexShape(const vector3_t& p0, const vector3_t& p1, const vector3_t& p2,
101  const JointPtr_t& joint = JointPtr_t())
102  : Pts_(points(p0, p1, p2)), joint_(joint) {
103  init();
104  }
105 
106  // Copy constructor
107  ConvexShape(const ConvexShape& t) : Pts_(t.Pts_), joint_(t.joint_) { init(); }
108 
109  void reverse() {
110  std::reverse(Pts_.begin(), Pts_.end());
111  init();
112  }
113 
117  const vector3_t& u) const {
118  return linePlaneIntersection(A, u, C_, N_);
119  }
120 
122  inline bool isInsideLocal(const vector3_t& Ap) const {
123  assert(shapeDimension_ > 2);
124  for (std::size_t i = 0; i < shapeDimension_; ++i) {
125  if (Ns_[i].dot(Ap - Pts_[i]) > 0) return false;
126  }
127  return true;
128  }
129 
134  inline value_type distanceLocal(const vector3_t& a) const {
135  assert(shapeDimension_ > 1);
136  const value_type inf = std::numeric_limits<value_type>::infinity();
137  value_type minPosDist = inf, maxNegDist = -inf;
138  bool outside = false;
139  for (std::size_t i = 0; i < shapeDimension_; ++i) {
140  value_type d = dist(a - Pts_[i], Ls_[i], Us_[i], Ns_[i]);
141  if (d > 0) {
142  outside = true;
143  if (d < minPosDist) minPosDist = d;
144  }
145  if (d <= 0 && d > maxNegDist) maxNegDist = d;
146  }
147  if (outside) return minPosDist;
148  return maxNegDist;
149  }
150 
152  inline const vector3_t& planeXaxis() const {
153  assert(shapeDimension_ > 2);
154  return Ns_[0];
155  }
158  inline const vector3_t& planeYaxis() const {
159  assert(shapeDimension_ > 2);
160  return Us_[0];
161  }
162 
164  inline const Transform3s& positionInJoint() const { return MinJoint_; }
165 
166  bool operator==(ConvexShape const& other) const {
167  if (Pts_ != other.Pts_) return false;
168  if (shapeDimension_ != other.shapeDimension_) return false;
169  if (C_ != other.C_) return false;
170  if (N_ != other.N_) return false;
171  if (Ns_ != other.Ns_) return false;
172  if (Us_ != other.Us_) return false;
173  if (Ls_ != other.Ls_) return false;
174  if (MinJoint_ != other.MinJoint_) return false;
175  if (joint_ != other.joint_) return false;
176  return true;
177  }
178  bool operator!=(ConvexShape const& other) const {
179  return !(this->operator==(other));
180  }
181 
183  std::vector<vector3_t> Pts_;
193  std::vector<vector3_t> Ns_, Us_;
197 
198  private:
202  inline value_type dist(const vector3_t& w, const value_type& c2,
203  const vector3_t& v, const vector3_t& u) const {
204  value_type c1;
205  c1 = v.dot(w);
206  if (c1 <= 0) return (u.dot(w) > 0) ? (w.norm()) : (-w.norm());
207  if (c2 <= c1)
208  // TODO: (w - c2 * v).norm() == sqrt((u.dot(w)**2 + (c1 - c2)**2)
209  // second should be cheaper.
210  return (u.dot(w) > 0) ? ((w - c2 * v).norm()) : (-(w - c2 * v).norm());
211  return u.dot(w);
212  }
213 
214  static std::vector<vector3_t> triangleToPoints(const coal::TriangleP& t) {
215  // TODO
216  // return points (t.a, t.b, t.c);
217  std::vector<vector3_t> ret(3);
218  ret[0] = t.a;
219  ret[1] = t.b;
220  ret[2] = t.c;
221  return ret;
222  }
223  static std::vector<vector3_t> points(const vector3_t& p0, const vector3_t& p1,
224  const vector3_t& p2) {
225  std::vector<vector3_t> ret(3);
226  ret[0] = p0;
227  ret[1] = p1;
228  ret[2] = p2;
229  return ret;
230  }
231 
232  void init() {
233  shapeDimension_ = Pts_.size();
234 
235  switch (shapeDimension_) {
236  case 0:
237  throw std::logic_error("Cannot represent an empty shape.");
238  break;
239  case 1:
240  C_ = Pts_[0];
241  // The transformation will be (N_, Ns_[0], Us_[0])
242  // Fill vectors so as to be consistent
243  N_ = vector3_t(1, 0, 0);
244  Ns_.push_back(vector3_t(0, 1, 0));
245  Us_.push_back(vector3_t(0, 0, 1));
246  break;
247  case 2:
248  Ls_ = vector_t(1);
249  C_ = (Pts_[0] + Pts_[1]) / 2;
250  // The transformation will be (N_, Ns_[0], Us_[0])
251  // Fill vectors so as to be consistent
252  Us_.push_back(Pts_[1] - Pts_[0]);
253  Ls_[0] = Us_[0].norm();
254  Us_[0].normalize();
255  if (Us_[0][0] != 0)
256  N_ = vector3_t(-Us_[0][1], Us_[0][0], 0);
257  else
258  N_ = vector3_t(0, -Us_[0][2], Us_[0][1]);
259  N_.normalize();
260  Ns_.push_back(Us_[0].cross(N_));
261  Ns_[0].normalize(); // Should be unnecessary
262  break;
263  default:
264  Ls_ = vector_t(shapeDimension_);
265  C_.setZero();
266  for (std::size_t i = 0; i < shapeDimension_; ++i) C_ += Pts_[i];
267  // TODO This is very ugly. Why Eigen does not have the operator/=(int)
268  // ...
269  C_ /= (value_type)Pts_.size();
270  N_ = (Pts_[1] - Pts_[0]).cross(Pts_[2] - Pts_[1]);
271  assert(!N_.isZero());
272  N_.normalize();
273 
274  Us_.resize(Pts_.size());
275  Ns_.resize(Pts_.size());
276  for (std::size_t i = 0; i < shapeDimension_; ++i) {
277  Us_[i] = Pts_[(i + 1) % shapeDimension_] - Pts_[i];
278  Ls_[i] = Us_[i].norm();
279  Us_[i].normalize();
280  Ns_[i] = Us_[i].cross(N_);
281  Ns_[i].normalize();
282  }
283  for (std::size_t i = 0; i < shapeDimension_; ++i) {
284  assert(Us_[(i + 1) % shapeDimension_].dot(Ns_[i]) < 0 &&
285  "The sequence does not define a convex surface");
286  }
287  break;
288  }
289 
290  MinJoint_.translation() = C_;
291  MinJoint_.rotation().col(0) = N_;
292  MinJoint_.rotation().col(1) = Ns_[0];
293  MinJoint_.rotation().col(2) = Us_[0];
294  }
295 };
296 
298  // normal in the world frame
300  // center in the world frame
302  // Current joint position
304 
306  inline void updateToCurrentTransform(const ConvexShape& cs) {
307  if (cs.joint_ == NULL) {
308  oMj_.setIdentity();
309  _recompute<true>(cs);
310  } else {
311  oMj_ = cs.joint_->currentTransformation();
312  _recompute<false>(cs);
313  }
314  }
315 
318  inline void updateToCurrentTransform(const ConvexShape& cs,
319  const pinocchio::DeviceData& d) {
320  if (cs.joint_ == NULL) {
321  oMj_.setIdentity();
322  _recompute<true>(cs);
323  } else {
324  oMj_ = cs.joint_->currentTransformation(d);
325  _recompute<false>(cs);
326  }
327  }
328 
329  template <bool WorldFrame>
330  inline void _recompute(const ConvexShape& cs) {
331  if (WorldFrame) {
332  center_ = cs.C_;
333  normal_ = cs.N_;
334  } else {
335  center_ = oMj_.act(cs.C_);
336  normal_ = oMj_.rotation() * cs.N_;
337  }
338  }
339 
342  inline vector3_t intersection(const vector3_t& A, const vector3_t& u) const {
343  return linePlaneIntersection(A, u, center_, normal_);
344  }
345 
350  inline bool isInside(const ConvexShape& cs, const vector3_t& A,
351  const vector3_t& u) const {
352  return isInside(cs, intersection(A, u));
353  }
355  inline bool isInside(const ConvexShape& cs, const vector3_t& Ap) const {
356  if (cs.joint_ == NULL) return cs.isInsideLocal(Ap);
357  vector3_t Ap_loc = oMj_.actInv(Ap);
358  return cs.isInsideLocal(Ap_loc);
359  }
360 
363  vector3_t yaxis) const {
364  assert(cs.shapeDimension_ > 2);
365  // Project vector onto the plane
366  yaxis = oMj_.actInv(yaxis);
367  vector3_t yproj = yaxis - yaxis.dot(cs.N_) * cs.N_;
368  if (yproj.isZero())
369  return cs.MinJoint_;
370  else {
371  Transform3s M;
372  M.translation() = cs.C_;
373  M.rotation().col(0) = cs.N_;
374  M.rotation().col(1) = yaxis;
375  M.rotation().col(2) = cs.N_.cross(yaxis);
376  return M;
377  }
378  }
379 
383  inline value_type distance(const ConvexShape& cs, vector3_t a) const {
384  if (cs.joint_ != NULL) a = oMj_.actInv(a);
385  return cs.distanceLocal(a);
386  }
387 };
388 } // namespace constraints
389 } // namespace hpp
390 
391 #endif // HPP_CONSTRAINTS_CONVEX_SHAPE_HH
Definition: convex-shape.hh:77
ConvexShape(const std::vector< vector3_t > &pts, JointPtr_t joint=JointPtr_t())
Definition: convex-shape.hh:87
Transform3s MinJoint_
Definition: convex-shape.hh:195
ConvexShape(const vector3_t &p0, const vector3_t &p1, const vector3_t &p2, const JointPtr_t &joint=JointPtr_t())
Definition: convex-shape.hh:100
const vector3_t & planeYaxis() const
Definition: convex-shape.hh:158
bool operator!=(ConvexShape const &other) const
Definition: convex-shape.hh:178
vector3_t C_
the center in the joint frame. It is constant.
Definition: convex-shape.hh:186
std::vector< vector3_t > Us_
Definition: convex-shape.hh:193
std::vector< vector3_t > Pts_
The points in the joint frame. It is constant.
Definition: convex-shape.hh:183
bool operator==(ConvexShape const &other) const
Definition: convex-shape.hh:166
ConvexShape(const ConvexShape &t)
Definition: convex-shape.hh:107
bool isInsideLocal(const vector3_t &Ap) const
As isInside but consider A as expressed in joint frame.
Definition: convex-shape.hh:122
const Transform3s & positionInJoint() const
Transform of the shape in the joint frame.
Definition: convex-shape.hh:164
void reverse()
Definition: convex-shape.hh:109
vector3_t N_
the normal to the shape in the joint frame. It is constant.
Definition: convex-shape.hh:188
const vector3_t & planeXaxis() const
Return the X axis of the plane in the joint frame.
Definition: convex-shape.hh:152
value_type distanceLocal(const vector3_t &a) const
Definition: convex-shape.hh:134
vector_t Ls_
Definition: convex-shape.hh:194
std::vector< vector3_t > Ns_
Definition: convex-shape.hh:193
ConvexShape(const coal::TriangleP &t, const JointPtr_t &joint=JointPtr_t())
Definition: convex-shape.hh:93
vector3_t intersectionLocal(const vector3_t &A, const vector3_t &u) const
Definition: convex-shape.hh:116
JointPtr_t joint_
Definition: convex-shape.hh:196
size_t shapeDimension_
Definition: convex-shape.hh:184
#define HPP_CONSTRAINTS_DLLAPI
Definition: config.hh:88
assert(d.lhs()._blocks()==d.rhs()._blocks())
const Derived & d
Definition: matrix-view-operation.hh:138
pinocchio::vector3_t vector3_t
Definition: fwd.hh:53
void closestPointToSegment(const vector3_t &P, const vector3_t &A, const vector3_t &v, vector3_t &B)
Definition: convex-shape.hh:51
pinocchio::Transform3s Transform3s
Definition: fwd.hh:65
pinocchio::value_type value_type
Definition: fwd.hh:49
bool operator==(const ComparisonTypes_t &v, const internal::ReplicateCompType &r)
Definition: comparison-types.hh:117
pinocchio::vector_t vector_t
Definition: fwd.hh:60
vector3_t linePlaneIntersection(const vector3_t &A, const vector3_t &u, const vector3_t &P, const vector3_t &n)
Definition: convex-shape.hh:71
pinocchio::JointPtr_t JointPtr_t
Definition: fwd.hh:50
Eigen::Matrix< value_type, 3, 1 > vector3_t
Definition: convex-shape.hh:297
Transform3s alignedPositionInJoint(const ConvexShape &cs, vector3_t yaxis) const
Definition: convex-shape.hh:362
vector3_t normal_
Definition: convex-shape.hh:299
void updateToCurrentTransform(const ConvexShape &cs, const pinocchio::DeviceData &d)
Definition: convex-shape.hh:318
Transform3s oMj_
Definition: convex-shape.hh:303
void _recompute(const ConvexShape &cs)
Definition: convex-shape.hh:330
bool isInside(const ConvexShape &cs, const vector3_t &A, const vector3_t &u) const
Definition: convex-shape.hh:350
vector3_t intersection(const vector3_t &A, const vector3_t &u) const
Definition: convex-shape.hh:342
void updateToCurrentTransform(const ConvexShape &cs)
Compute center and normal in world frame.
Definition: convex-shape.hh:306
bool isInside(const ConvexShape &cs, const vector3_t &Ap) const
Check whether the point As in world frame is inside the triangle.
Definition: convex-shape.hh:355
value_type distance(const ConvexShape &cs, vector3_t a) const
Definition: convex-shape.hh:383
vector3_t center_
Definition: convex-shape.hh:301