<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <asset>
    <contributor>
      <author>Blender User</author>
      <authoring_tool>Blender 2.82.7 commit date:2020-02-12, commit time:16:20, hash:77d23b0bd76f</authoring_tool>
    </contributor>
    <created>2020-02-20T10:55:16</created>
    <modified>2020-02-20T10:55:16</modified>
    <unit name="meter" meter="1"/>
    <up_axis>Z_UP</up_axis>
  </asset>
  <library_effects>
    <effect id="depth_camera-effect">
      <profile_COMMON>
        <newparam sid="depth_camera-surface">
          <surface type="2D">
            <init_from>depth_camera</init_from>
          </surface>
        </newparam>
        <newparam sid="depth_camera-sampler">
          <sampler2D>
            <source>depth_camera-surface</source>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <lambert>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <diffuse>
              <texture texture="depth_camera-sampler" texcoord="UVMap"/>
            </diffuse>
            <index_of_refraction>
              <float sid="ior">1.45</float>
            </index_of_refraction>
          </lambert>
        </technique>
      </profile_COMMON>
    </effect>
  </library_effects>
  <library_images>
    <image id="depth_camera" name="depth_camera">
      <init_from>depth_camera.jpg</init_from>
    </image>
  </library_images>
  <library_materials>
    <material id="depth_camera-material" name="depth_camera">
      <instance_effect url="#depth_camera-effect"/>
    </material>
  </library_materials>
  <library_geometries>
    <geometry id="Cube-mesh" name="Cube">
      <mesh>
        <source id="Cube-mesh-positions">
          <float_array id="Cube-mesh-positions-array" count="24">0 -0.04699999 -0.01968461 0 -0.04699999 0.01951932 0 0.04699999 -0.01968461 0 0.04699999 0.01951932 0.03039997 -0.04699999 -0.01968461 0.03039997 -0.04699999 0.01951932 0.03039997 0.04699999 -0.01968461 0.03039997 0.04699999 0.01951932</float_array>
          <technique_common>
            <accessor source="#Cube-mesh-positions-array" count="8" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="Cube-mesh-normals">
          <float_array id="Cube-mesh-normals-array" count="18">-1 0 0 1 0 0 0 0 1 0 -1 0 0 1 0 0 0 -1</float_array>
          <technique_common>
            <accessor source="#Cube-mesh-normals-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="Cube-mesh-map">
          <float_array id="Cube-mesh-map-array" count="72">0.2816218 0.7056847 0.5632433 0 0.5632433 0.7056847 1.60564e-7 0.7056847 0.2816215 0 0.2816217 0.7056847 0.7816217 0.7056846 1 0 1 0.7056846 0.5632433 0.7056847 0.344865 1 0.344865 0.7056847 0.7816216 0.7056847 0.5632434 1 0.5632433 0.7056847 0.7816217 0 0.5632433 0.7056846 0.5632434 0 0.2816218 0.7056847 0.2816217 0 0.5632433 0 1.60564e-7 0.7056847 0 0 0.2816215 0 0.7816217 0.7056846 0.7816217 0 1 0 0.5632433 0.7056847 0.5632433 1 0.344865 1 0.7816216 0.7056847 0.7816218 1 0.5632434 1 0.7816217 0 0.7816216 0.7056846 0.5632433 0.7056846</float_array>
          <technique_common>
            <accessor source="#Cube-mesh-map-array" count="36" stride="2">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="Cube-mesh-vertices">
          <input semantic="POSITION" source="#Cube-mesh-positions"/>
        </vertices>
        <triangles material="depth_camera-material" count="12">
          <input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#Cube-mesh-map" offset="2" set="0"/>
          <p>1 0 0 2 0 1 0 0 2 7 1 3 4 1 4 6 1 5 3 2 6 5 2 7 7 2 8 1 3 9 4 3 10 5 3 11 7 4 12 2 4 13 3 4 14 6 5 15 0 5 16 2 5 17 1 0 18 3 0 19 2 0 20 7 1 21 5 1 22 4 1 23 3 2 24 1 2 25 5 2 26 1 3 27 0 3 28 4 3 29 7 4 30 6 4 31 2 4 32 6 5 33 4 5 34 0 5 35</p>
        </triangles>
      </mesh>
    </geometry>
  </library_geometries>
  <library_visual_scenes>
    <visual_scene id="Scene" name="Scene">
      <node id="Realsense_LP" name="Realsense LP" type="NODE">
        <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
        <instance_geometry url="#Cube-mesh" name="Realsense LP">
          <bind_material>
            <technique_common>
              <instance_material symbol="depth_camera-material" target="#depth_camera-material">
                <bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
              </instance_material>
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#Scene"/>
  </scene>
</COLLADA>
