This is the complete list of members for dynamicgraph::sot::ForceCompensation, including all inherited members.
addCalibrationValue(const ml::Vector &torsor, const MatrixRotation &worldRhand) | dynamicgraph::sot::ForceCompensation | |
calibrateGravity(const MatrixRotation &handRsensor, bool precompensationCalibration=false, const MatrixRotation &hand0Rsensor=I3) | dynamicgraph::sot::ForceCompensation | |
calibrateTransSensorCom(const ml::Vector &gravity, const MatrixRotation &handRsensor) | dynamicgraph::sot::ForceCompensation | |
clearCalibration(void) | dynamicgraph::sot::ForceCompensation | |
computeDeadZone(const ml::Vector &torqueInput, const ml::Vector &deadZoneLimit, ml::Vector &res) | dynamicgraph::sot::ForceCompensation | static |
computeHandVsensor(const MatrixRotation &sensorRhand, MatrixForce &res) | dynamicgraph::sot::ForceCompensation | static |
computeHandXworld(const MatrixRotation &worldRhand, const ml::Vector &transSensorCom, MatrixForce &res) | dynamicgraph::sot::ForceCompensation | static |
computeMomentum(const ml::Vector &velocity, const ml::Vector &acceleration, const MatrixForce &sensorXhand, const ml::Matrix &inertiaJoint, ml::Vector &res) | dynamicgraph::sot::ForceCompensation | static |
computeSensorXhand(const MatrixRotation &sensorRhand, const ml::Vector &transSensorCom, MatrixForce &res) | dynamicgraph::sot::ForceCompensation | static |
computeTorsorCompensated(const ml::Vector &torqueInput, const ml::Vector &torquePrecompensation, const ml::Vector &gravity, const MatrixForce &handXworld, const MatrixForce &handVsensor, const ml::Matrix &gainSensor, const ml::Vector &momentum, ml::Vector &res) | dynamicgraph::sot::ForceCompensation | static |
crossProduct_V_F(const ml::Vector &velocity, const ml::Vector &force, ml::Vector &res) | dynamicgraph::sot::ForceCompensation | static |
ForceCompensation(void) | dynamicgraph::sot::ForceCompensation | |
rotationList | dynamicgraph::sot::ForceCompensation | |
torsorList | dynamicgraph::sot::ForceCompensation | |
usingPrecompensation | dynamicgraph::sot::ForceCompensation | protected |