9 #ifndef GEPETTO_VIEWER_LEAFNODEGROUND_HH 10 #define GEPETTO_VIEWER_LEAFNODEGROUND_HH 29 LeafNodeGroundWeakPtr weak_ptr_;
32 ::osg::Vec3ArrayRefPtr vertices_array_ptr_;
33 ::osg::Vec4ArrayRefPtr colors_array_ptr_;
36 ::osg::GeometryRefPtr grid_geometry_ptr_;
37 ::osg::ref_ptr< ::osg::DrawArrays> draw_array_ptr_;
42 void updateVertices();
51 LeafNodeGround(
const std::string& name,
int nX,
int nY,
float square_length,
56 void initWeakPtr(
const LeafNodeGroundWeakPtr& other_weak_ptr);
68 static LeafNodeGroundPtr_t create(
const std::string& name,
int nX,
int nY,
69 float square_length,
float square_width);
71 static LeafNodeGroundPtr_t create(
const std::string& name,
int nX,
int nY,
72 float square_length,
float square_width,
76 static LeafNodeGroundPtr_t create(
const std::string& name);
81 LeafNodeGroundPtr_t
self(void)
const;
92 virtual void setColor1(
const osgVector4& color1);
100 virtual void setColor2(
const osgVector4& color2);
Definition: leaf-node-ground.h:18
::osg::Vec4f osgVector4
Definition: config-osg.h:100
Definition: action-search-bar.hh:26
const osgVector4 & getColor2() const
Definition: leaf-node-ground.h:102
#define DEF_CLASS_SMART_PTR(className)
Definition: macros.h:51
const osgVector4 & getColor1() const
Definition: leaf-node-ground.h:94
Abstract base class of 3D objects in a scene.
Definition: node.h:25
SCENE_VIEWER_ACCEPT_VISITOR
Virtual method for setting the shadow mode of the object : receive, cast, both or no shadow...
Definition: leaf-node-ground.h:118