Public Member Functions | List of all members
fcl::BroadPhaseContinuousCollisionManager Class Referenceabstract

Base class for broad phase continuous collision. It helps to accelerate the continuous collision/distance between N objects. Also support self collision, self distance and collision/distance with another M objects. More...

#include <hpp/fcl/broadphase/broadphase.h>

Public Member Functions

 BroadPhaseContinuousCollisionManager ()
 
virtual ~BroadPhaseContinuousCollisionManager ()
 
virtual void registerObjects (const std::vector< ContinuousCollisionObject *> &other_objs)
 add objects to the manager More...
 
virtual void registerObject (ContinuousCollisionObject *obj)=0
 add one object to the manager More...
 
virtual void unregisterObject (ContinuousCollisionObject *obj)=0
 remove one object from the manager More...
 
virtual void setup ()=0
 initialize the manager, related with the specific type of manager More...
 
virtual void update ()=0
 update the condition of manager More...
 
virtual void update (ContinuousCollisionObject *)
 update the manager by explicitly given the object updated More...
 
virtual void update (const std::vector< ContinuousCollisionObject *> &)
 update the manager by explicitly given the set of objects update More...
 
virtual void clear ()=0
 clear the manager More...
 
virtual void getObjects (std::vector< ContinuousCollisionObject *> &objs) const =0
 return the objects managed by the manager More...
 
virtual void collide (ContinuousCollisionObject *obj, void *cdata, CollisionCallBack callback) const =0
 perform collision test between one object and all the objects belonging to the manager More...
 
virtual void distance (ContinuousCollisionObject *obj, void *cdata, DistanceCallBack callback) const =0
 perform distance computation between one object and all the objects belonging to the manager More...
 
virtual void collide (void *cdata, CollisionCallBack callback) const =0
 perform collision test for the objects belonging to the manager (i.e., N^2 self collision) More...
 
virtual void distance (void *cdata, DistanceCallBack callback) const =0
 perform distance test for the objects belonging to the manager (i.e., N^2 self distance) More...
 
virtual void collide (BroadPhaseContinuousCollisionManager *other_manager, void *cdata, CollisionCallBack callback) const =0
 perform collision test with objects belonging to another manager More...
 
virtual void distance (BroadPhaseContinuousCollisionManager *other_manager, void *cdata, DistanceCallBack callback) const =0
 perform distance test with objects belonging to another manager More...
 
virtual bool empty () const =0
 whether the manager is empty More...
 
virtual size_t size () const =0
 the number of objects managed by the manager More...
 

Detailed Description

Base class for broad phase continuous collision. It helps to accelerate the continuous collision/distance between N objects. Also support self collision, self distance and collision/distance with another M objects.

Constructor & Destructor Documentation

◆ BroadPhaseContinuousCollisionManager()

fcl::BroadPhaseContinuousCollisionManager::BroadPhaseContinuousCollisionManager ( )
inline

◆ ~BroadPhaseContinuousCollisionManager()

virtual fcl::BroadPhaseContinuousCollisionManager::~BroadPhaseContinuousCollisionManager ( )
inlinevirtual

Member Function Documentation

◆ clear()

virtual void fcl::BroadPhaseContinuousCollisionManager::clear ( )
pure virtual

clear the manager

◆ collide() [1/3]

virtual void fcl::BroadPhaseContinuousCollisionManager::collide ( ContinuousCollisionObject obj,
void *  cdata,
CollisionCallBack  callback 
) const
pure virtual

perform collision test between one object and all the objects belonging to the manager

◆ collide() [2/3]

virtual void fcl::BroadPhaseContinuousCollisionManager::collide ( void *  cdata,
CollisionCallBack  callback 
) const
pure virtual

perform collision test for the objects belonging to the manager (i.e., N^2 self collision)

◆ collide() [3/3]

virtual void fcl::BroadPhaseContinuousCollisionManager::collide ( BroadPhaseContinuousCollisionManager other_manager,
void *  cdata,
CollisionCallBack  callback 
) const
pure virtual

perform collision test with objects belonging to another manager

◆ distance() [1/3]

virtual void fcl::BroadPhaseContinuousCollisionManager::distance ( ContinuousCollisionObject obj,
void *  cdata,
DistanceCallBack  callback 
) const
pure virtual

perform distance computation between one object and all the objects belonging to the manager

◆ distance() [2/3]

virtual void fcl::BroadPhaseContinuousCollisionManager::distance ( void *  cdata,
DistanceCallBack  callback 
) const
pure virtual

perform distance test for the objects belonging to the manager (i.e., N^2 self distance)

◆ distance() [3/3]

virtual void fcl::BroadPhaseContinuousCollisionManager::distance ( BroadPhaseContinuousCollisionManager other_manager,
void *  cdata,
DistanceCallBack  callback 
) const
pure virtual

perform distance test with objects belonging to another manager

◆ empty()

virtual bool fcl::BroadPhaseContinuousCollisionManager::empty ( ) const
pure virtual

whether the manager is empty

◆ getObjects()

virtual void fcl::BroadPhaseContinuousCollisionManager::getObjects ( std::vector< ContinuousCollisionObject *> &  objs) const
pure virtual

return the objects managed by the manager

◆ registerObject()

virtual void fcl::BroadPhaseContinuousCollisionManager::registerObject ( ContinuousCollisionObject obj)
pure virtual

add one object to the manager

◆ registerObjects()

virtual void fcl::BroadPhaseContinuousCollisionManager::registerObjects ( const std::vector< ContinuousCollisionObject *> &  other_objs)
inlinevirtual

◆ setup()

virtual void fcl::BroadPhaseContinuousCollisionManager::setup ( )
pure virtual

initialize the manager, related with the specific type of manager

◆ size()

virtual size_t fcl::BroadPhaseContinuousCollisionManager::size ( ) const
pure virtual

the number of objects managed by the manager

◆ unregisterObject()

virtual void fcl::BroadPhaseContinuousCollisionManager::unregisterObject ( ContinuousCollisionObject obj)
pure virtual

remove one object from the manager

◆ update() [1/3]

virtual void fcl::BroadPhaseContinuousCollisionManager::update ( )
pure virtual

update the condition of manager

◆ update() [2/3]

virtual void fcl::BroadPhaseContinuousCollisionManager::update ( ContinuousCollisionObject )
inlinevirtual

update the manager by explicitly given the object updated

References fcl::BroadPhaseCollisionManager::update().

◆ update() [3/3]

virtual void fcl::BroadPhaseContinuousCollisionManager::update ( const std::vector< ContinuousCollisionObject *> &  )
inlinevirtual