Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
 Chpp::fcl::AABBA class describing the AABB collision structure, which is a box in 3D space determined by two diagonal points
 Chpp::fcl::BVFitterTpl< BV >The class for the default algorithm fitting a bounding volume to a set of points
 Chpp::fcl::BVFitter< BV >The class for the default algorithm fitting a bounding volume to a set of points
 Chpp::fcl::BVFitterTpl< AABB >
 Chpp::fcl::BVFitter< AABB >Specification of BVFitter for AABB bounding volume
 Chpp::fcl::BVFitterTpl< kIOS >
 Chpp::fcl::BVFitter< kIOS >Specification of BVFitter for kIOS bounding volume
 Chpp::fcl::BVFitterTpl< OBB >
 Chpp::fcl::BVFitter< OBB >Specification of BVFitter for OBB bounding volume
 Chpp::fcl::BVFitterTpl< OBBRSS >
 Chpp::fcl::BVFitter< OBBRSS >Specification of BVFitter for OBBRSS bounding volume
 Chpp::fcl::BVFitterTpl< RSS >
 Chpp::fcl::BVFitter< RSS >Specification of BVFitter for RSS bounding volume
 Chpp::fcl::BVHFrontNodeFront list acceleration for collision Front list is a set of internal and leaf nodes in the BVTT hierarchy, where the traversal terminates while performing a query during a given time instance
 Chpp::fcl::BVNodeBaseBVNodeBase encodes the tree structure for BVH
 Chpp::fcl::BVNode< BV >A class describing a bounding volume node. It includes the tree structure providing in BVNodeBase and also the geometry data provided in BV template parameter
 Chpp::fcl::BVSplitter< BV >A class describing the split rule that splits each BV node
 Chpp::fcl::CollisionFunctionMatrixCollision matrix stores the functions for collision between different types of objects and provides a uniform call interface
 Chpp::fcl::CollisionGeometryThe geometry for the object for collision or distance computation
 Chpp::fcl::BVHModelBaseA base class describing the bounding hierarchy of a mesh model or a point cloud model (which is viewed as a degraded version of mesh)
 Chpp::fcl::BVHModel< BV >A class describing the bounding hierarchy of a mesh model or a point cloud model (which is viewed as a degraded version of mesh)
 Chpp::fcl::OcTreeOctree is one type of collision geometry which can encode uncertainty information in the sensor data
 Chpp::fcl::ShapeBaseBase class for all basic geometric shapes
 Chpp::fcl::BoxCenter at zero point, axis aligned box
 Chpp::fcl::CapsuleCenter at zero point capsule
 Chpp::fcl::ConeCenter at zero cone
 Chpp::fcl::ConvexBaseBase for convex polytope
 Chpp::fcl::Convex< PolygonT >Convex polytope
 Chpp::fcl::CylinderCenter at zero cylinder
 Chpp::fcl::HalfspaceHalf Space: this is equivalent to the Plane in ODE
 Chpp::fcl::PlaneInfinite plane
 Chpp::fcl::SphereCenter at zero point sphere
 Chpp::fcl::TrianglePTriangle stores the points instead of only indices of points
 Chpp::fcl::CollisionObjectObject for collision or distance computation, contains the geometry and the transform information
 Chpp::fcl::CollisionRequestRequest to the collision algorithm
 Chpp::fcl::CollisionResultCollision result
 Chpp::fcl::ContactContact information returned by collision
 Chpp::fcl::details::ContactPoint
 Chpp::fcl::DistanceFunctionMatrixDistance matrix stores the functions for distance between different types of objects and provides a uniform call interface
 Chpp::fcl::DistanceRequestRequest to the distance computation
 Chpp::fcl::DistanceResultDistance result
 Chpp::fcl::details::EPAClass for EPA algorithm
 Chpp::fcl::details::GJKClass for GJK algorithm
 Chpp::fcl::GJKSolverCollision and distance solver based on GJK algorithm implemented in fcl (rewritten the code from the GJK in bullet)
 Chpp::fcl::KDOP< N >KDOP class describes the KDOP collision structures
 Chpp::fcl::CachedMeshLoader::Key
 Chpp::fcl::kIOSA class describing the kIOS collision structure, which is a set of spheres
 Chpp::fcl::internal::Loader
 Chpp::fcl::MeshLoaderBase class for building polyhedron from files
 Chpp::fcl::CachedMeshLoaderClass for building polyhedron from files with cache mechanism
 CMeshShapeDistanceTraversalNode
 CMeshShapeDistanceTraversalNodekIOS< S >
 CMeshShapeDistanceTraversalNodeOBBRSS< S >
 CMeshShapeDistanceTraversalNodeRSS< S >Traversal node for distance between mesh and shape, when mesh BVH is one of the oriented node (RSS, kIOS, OBBRSS)
 Chpp::fcl::details::MinkowskiDiffMinkowski difference class of two shapes
 Chpp::fcl::ConvexBase::Neighbors
 Cnoncopyable
 Chpp::fcl::tools::ProfilerThis is a simple thread-safe tool for counting time spent in various chunks of code
 Chpp::fcl::OBBOriented bounding box class
 Chpp::fcl::OBBRSSClass merging the OBB and RSS, can handle collision and distance simultaneously
 Chpp::fcl::RSSA class for rectangle sphere-swept bounding volume
 Chpp::fcl::tools::Profiler::ScopedBlockThis instance will call Profiler::begin() when constructed and Profiler::end() when it goes out of scope
 Chpp::fcl::tools::Profiler::ScopedStartThis instance will call Profiler::start() when constructed and Profiler::stop() when it goes out of scope
 CShapeBVHDistanceTraversalNode
 CShapeMeshDistanceTraversalNode< S, BV >Traversal node for distance between shape and mesh
 CShapeMeshDistanceTraversalNode< S, kIOS >
 CShapeMeshDistanceTraversalNodekIOS< S >
 CShapeMeshDistanceTraversalNode< S, OBBRSS >
 CShapeMeshDistanceTraversalNodeOBBRSS< S >
 CShapeMeshDistanceTraversalNode< S, RSS >
 CShapeMeshDistanceTraversalNodeRSS< S >Traversal node for distance between shape and mesh, when mesh BVH is one of the oriented node (RSS, kIOS, OBBRSS)
 Chpp::fcl::details::GJK::Simplex
 Chpp::fcl::details::GJK::SimplexV
 Chpp::fcl::Transform3fSimple transform class used locally by InterpMotion
 Chpp::fcl::TraversalTraitsCollision< TypeA, TypeB >
 Chpp::fcl::TraversalTraitsDistance< TypeA, TypeB >
 Chpp::fcl::TriangleTriangle with 3 indices for points
 Chpp::fcl::internal::TriangleAndVertices