Algorithms for collision related with octree. More...
#include <hpp/fcl/traversal/traversal_node_octree.h>
Public Member Functions | |
OcTreeSolver (const NarrowPhaseSolver *solver_) | |
void | OcTreeIntersect (const OcTree *tree1, const OcTree *tree2, const Transform3f &tf1, const Transform3f &tf2, const CollisionRequest &request_, CollisionResult &result_) const |
collision between two octrees More... | |
void | OcTreeDistance (const OcTree *tree1, const OcTree *tree2, const Transform3f &tf1, const Transform3f &tf2, const DistanceRequest &request_, DistanceResult &result_) const |
distance between two octrees More... | |
template<typename BV > | |
void | OcTreeMeshIntersect (const OcTree *tree1, const BVHModel< BV > *tree2, const Transform3f &tf1, const Transform3f &tf2, const CollisionRequest &request_, CollisionResult &result_) const |
collision between octree and mesh More... | |
template<typename BV > | |
void | OcTreeMeshDistance (const OcTree *tree1, const BVHModel< BV > *tree2, const Transform3f &tf1, const Transform3f &tf2, const DistanceRequest &request_, DistanceResult &result_) const |
distance between octree and mesh More... | |
template<typename BV > | |
void | MeshOcTreeIntersect (const BVHModel< BV > *tree1, const OcTree *tree2, const Transform3f &tf1, const Transform3f &tf2, const CollisionRequest &request_, CollisionResult &result_) const |
collision between mesh and octree More... | |
template<typename BV > | |
void | MeshOcTreeDistance (const BVHModel< BV > *tree1, const OcTree *tree2, const Transform3f &tf1, const Transform3f &tf2, const DistanceRequest &request_, DistanceResult &result_) const |
distance between mesh and octree More... | |
template<typename S > | |
void | OcTreeShapeIntersect (const OcTree *tree, const S &s, const Transform3f &tf1, const Transform3f &tf2, const CollisionRequest &request_, CollisionResult &result_) const |
collision between octree and shape More... | |
template<typename S > | |
void | ShapeOcTreeIntersect (const S &s, const OcTree *tree, const Transform3f &tf1, const Transform3f &tf2, const CollisionRequest &request_, CollisionResult &result_) const |
collision between shape and octree More... | |
template<typename S > | |
void | OcTreeShapeDistance (const OcTree *tree, const S &s, const Transform3f &tf1, const Transform3f &tf2, const DistanceRequest &request_, DistanceResult &result_) const |
distance between octree and shape More... | |
template<typename S > | |
void | ShapeOcTreeDistance (const S &s, const OcTree *tree, const Transform3f &tf1, const Transform3f &tf2, const DistanceRequest &request_, DistanceResult &result_) const |
distance between shape and octree More... | |
Algorithms for collision related with octree.
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distance between mesh and octree
References fcl::OcTree::getRoot(), and fcl::OcTree::getRootBV().
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collision between mesh and octree
References fcl::OcTree::getRoot(), and fcl::OcTree::getRootBV().
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distance between two octrees
References fcl::OcTree::getRoot(), and fcl::OcTree::getRootBV().
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collision between two octrees
References fcl::OcTree::getRoot(), and fcl::OcTree::getRootBV().
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distance between octree and mesh
References fcl::OcTree::getRoot(), and fcl::OcTree::getRootBV().
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collision between octree and mesh
References fcl::OcTree::getRoot(), and fcl::OcTree::getRootBV().
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distance between octree and shape
References fcl::OcTree::getRoot(), and fcl::OcTree::getRootBV().
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collision between octree and shape
References fcl::convertBV(), fcl::OcTree::getRoot(), and fcl::OcTree::getRootBV().
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distance between shape and octree
References fcl::CollisionResult::addContact(), fcl::CollisionResult::addCostSource(), fcl::computeBV< AABB, Box >(), fcl::computeChildBV(), fcl::constructBox(), fcl::convertBV(), fcl::CollisionGeometry::cost_density, fcl::AABB::distance(), fcl::CollisionRequest::enable_contact, fcl::CollisionRequest::enable_cost, fcl::BVHModel< BV >::getBV(), fcl::OcTree::getNodeChild(), fcl::OcTree::getOccupancyThres(), fcl::OcTree::getRoot(), fcl::OcTree::getRootBV(), fcl::CollisionGeometry::isFree(), fcl::OcTree::isNodeFree(), fcl::OcTree::isNodeOccupied(), fcl::OcTree::isNodeUncertain(), fcl::CollisionGeometry::isOccupied(), fcl::CollisionRequest::isSatisfied(), fcl::DistanceRequest::isSatisfied(), fcl::CollisionGeometry::isUncertain(), fcl::OcTree::nodeChildExists(), fcl::OcTree::nodeHasChildren(), fcl::Contact::NONE, fcl::DistanceResult::NONE, fcl::CollisionRequest::num_max_contacts, fcl::CollisionRequest::num_max_cost_sources, fcl::CollisionResult::numContacts(), fcl::OBB::overlap(), fcl::AABB::overlap(), fcl::AABB::size(), fcl::Transform3f::transform(), fcl::BVHModel< BV >::tri_indices, fcl::DistanceResult::update(), and fcl::BVHModel< BV >::vertices.
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collision between shape and octree
References fcl::convertBV(), fcl::OcTree::getRoot(), and fcl::OcTree::getRootBV().