gepetto::gui::WindowsManager Member List

This is the complete list of members for gepetto::gui::WindowsManager, including all inherited members.

addArrow(const std::string &arrowName, const float radius, const float length, const Color_t &color)graphics::WindowsManagervirtual
addBox(const std::string &boxName, const float &boxSize1, const float &boxSize2, const float &boxSize3, const Color_t &color)graphics::WindowsManagervirtual
addCapsule(const std::string &capsuleName, float radius, float height, const Color_t &color)graphics::WindowsManagervirtual
addCone(const std::string &coneName, float radius, float height, const Color_t &color)graphics::WindowsManagervirtual
addCurve(const std::string &curveName, const Vec3ArrayPtr_t &pos, const Color_t &color)graphics::WindowsManagervirtual
addCylinder(const std::string &cylinderName, float radius, float height, const Color_t &color)graphics::WindowsManagervirtual
addEdgeToRoadmap(const std::string &nameRoadmap, const osgVector3 &posFrom, const osgVector3 &posTo)graphics::WindowsManagervirtual
addFloor(const std::string &floorName)graphics::WindowsManagervirtual
addGroup(const std::string &groupName, GroupNodePtr_t group, GroupNodePtr_t parent)gepetto::gui::WindowsManagerprotectedvirtual
graphics::WindowsManager::addGroup(const std::string &groupName, GroupNodePtr_t group, bool guessParent=false)graphics::WindowsManagerprotected
graphics::WindowsManager::addGroup(const std::string &groupName, GroupNodePtr_t group, GroupNodePtr_t parent)graphics::WindowsManagerprotectedvirtual
addLandmark(const std::string &nodeName, float size)graphics::WindowsManagervirtual
addLight(const std::string &lightName, const WindowID wid, float radius, const Color_t &color)graphics::WindowsManagervirtual
addLine(const std::string &lineName, const osgVector3 &pos1, const osgVector3 &pos2, const Color_t &color)graphics::WindowsManagervirtual
addMesh(const std::string &meshName, const std::string &meshPath)graphics::WindowsManagervirtual
addNode(const std::string &nodeName, NodePtr_t node, GroupNodePtr_t parent)gepetto::gui::WindowsManagerprotectedvirtual
graphics::WindowsManager::addNode(const std::string &nodeName, NodePtr_t node, bool guessParent=false)graphics::WindowsManagerprotected
graphics::WindowsManager::addNode(const std::string &nodeName, NodePtr_t node, GroupNodePtr_t parent)graphics::WindowsManagerprotectedvirtual
addNodeToRoadmap(const std::string &nameRoadmap, const Configuration &configuration)graphics::WindowsManagervirtual
addRod(const std::string &rodName, const Color_t &color, const float radius, const float length, short maxCapsule)graphics::WindowsManagervirtual
addSceneToWindow(const std::string &sceneName, const WindowID windowId)graphics::WindowsManagervirtual
addSphere(const std::string &sphereName, float radius, const Color_t &color)graphics::WindowsManagervirtual
addSquareFace(const std::string &faceName, const osgVector3 &pos1, const osgVector3 &pos2, const osgVector3 &pos3, const osgVector3 &pos4, const Color_t &color)graphics::WindowsManagervirtual
addToGroup(const std::string &nodeName, const std::string &groupName)gepetto::gui::WindowsManagervirtual
addTriangleFace(const std::string &faceName, const osgVector3 &pos1, const osgVector3 &pos2, const osgVector3 &pos3, const Color_t &color)graphics::WindowsManagervirtual
addURDF(const std::string &urdfName, const std::string &urdfPath)graphics::WindowsManagervirtual
addURDF(const std::string &urdfName, const std::string &urdfPath, const std::string &urdfPackagePath)graphics::WindowsManagervirtual
addUrdfCollision(const std::string &urdfName, const std::string &urdfPath)graphics::WindowsManagervirtual
addUrdfCollision(const std::string &urdfName, const std::string &urdfPath, const std::string &urdfPackagePath)graphics::WindowsManagervirtual
addUrdfObjects(const std::string &urdfName, const std::string &urdfPath, bool visual)graphics::WindowsManagervirtual
addUrdfObjects(const std::string &urdfName, const std::string &urdfPath, const std::string &urdfPackagePath, bool visual)graphics::WindowsManagervirtual
addWindow(std::string winName, WindowManagerPtr_t newWindow)graphics::WindowsManagerprotected
addXYZaxis(const std::string &nodeName, const Color_t &color, float radius, float sizeAxis)graphics::WindowsManagervirtual
applyConfiguration(const std::string &nodeName, const Configuration &configuration)graphics::WindowsManagervirtual
attachCameraToNode(const std::string &nodeName, const WindowID windowId)graphics::WindowsManagervirtual
captureFrame(const WindowID windowId, const std::string &filename)graphics::WindowsManagervirtual
captureTransform()graphics::WindowsManagervirtual
captureTransformOnRefresh(bool autoCapture)graphics::WindowsManagervirtual
Color_t typedefgraphics::WindowsManager
create(BodyTreeWidget *bodyTree)gepetto::gui::WindowsManagerstatic
graphics::WindowsManager::create()graphics::WindowsManagerstatic
createGroup(const std::string &groupName)graphics::WindowsManagervirtual
createRoadmap(const std::string &name, const Color_t &colorNode, float radius, float sizeAxis, const Color_t &colorEdge)graphics::WindowsManagervirtual
createScene(const std::string &sceneName)graphics::WindowsManagervirtual
createSceneWithFloor(const std::string &sceneName)graphics::WindowsManagervirtual
createWindow(const std::string &windowName)gepetto::gui::WindowsManagervirtual
createWindow(const std::string &windowName, osgViewer::Viewer *viewer, osg::GraphicsContext *gc)gepetto::gui::WindowsManager
createWindow(QString windowName)gepetto::gui::WindowsManagerslot
deleteLandmark(const std::string &nodeName)graphics::WindowsManagervirtual
deleteNode(const std::string &nodeName, bool all)gepetto::gui::WindowsManagervirtual
detachCamera(const WindowID windowId)graphics::WindowsManagervirtual
getBoolProperty(const std::string &nodeName, const std::string &propName) constgraphics::WindowsManagervirtual
getCameraTransform(const WindowID windowId)graphics::WindowsManagervirtual
getColorProperty(const std::string &nodeName, const std::string &propName) constgraphics::WindowsManagervirtual
getFloatProperty(const std::string &nodeName, const std::string &propName) constgraphics::WindowsManagervirtual
getGroup(const std::string groupName, bool throwIfDoesntExist=false) constgraphics::WindowsManager
getGroupNodeList(const std::string &group)graphics::WindowsManagervirtual
getIntProperty(const std::string &nodeName, const std::string &propName) constgraphics::WindowsManagervirtual
getNode(const std::string &nodeName, bool throwIfDoesntExist=false) constgraphics::WindowsManager
getNodeGlobalTransform(const std::string nodeName) constgraphics::WindowsManager
getNodeList()graphics::WindowsManagervirtual
getNodes(const gepetto::corbaserver::Names_t &name, NodeContainer_t &nodes)graphics::WindowsManagerprotected
getNodes(const Iterator &begin, const Iterator &end, NodeContainer_t &nodes)graphics::WindowsManagerprotected
getProperty(const std::string &nodeName, const std::string &propName) constgraphics::WindowsManager
getPropertyNames(const std::string &nodeName) constgraphics::WindowsManagervirtual
getPropertyTypes(const std::string &nodeName) constgraphics::WindowsManagervirtual
getSceneList()graphics::WindowsManagervirtual
getStaticTransform(const std::string &nodeName) constgraphics::WindowsManagervirtual
getStringProperty(const std::string &nodeName, const std::string &propName) constgraphics::WindowsManagervirtual
getVector3Property(const std::string &nodeName, const std::string &propName) constgraphics::WindowsManagervirtual
getWindowID(const std::string &windowName)graphics::WindowsManagervirtual
getWindowList()graphics::WindowsManagervirtual
getWindowManager(const WindowID wid, bool throwIfDoesntExist=false) constgraphics::WindowsManager
GroupNodePtr_t typedefgepetto::gui::WindowsManager
nodeExists(const std::string &name)graphics::WindowsManagervirtual
NodePtr_t typedefgepetto::gui::WindowsManager
osgFrameMutex()graphics::WindowsManagerinline
Parent_t typedefgepetto::gui::WindowsManager
refresh()graphics::WindowsManagervirtual
removeFromGroup(const std::string &nodeName, const std::string &groupName)gepetto::gui::WindowsManagervirtual
resizeArrow(const std::string &arrowName, float newRadius, float newLength)graphics::WindowsManagervirtual
resizeCapsule(const std::string &capsuleName, float newHeight)graphics::WindowsManagervirtual
setAlpha(const std::string &nodeName, const float &alpha)graphics::WindowsManagervirtual
setAlpha(const std::string &nodeName, const int &alphaPercentage)graphics::WindowsManagervirtual
setBackgroundColor1(const WindowID windowId, const Color_t &color)graphics::WindowsManagervirtual
setBackgroundColor2(const WindowID windowId, const Color_t &color)graphics::WindowsManagervirtual
setBoolProperty(const std::string &nodeName, const std::string &propName, const bool &value) constgraphics::WindowsManagervirtual
setCameraTransform(const WindowID windowId, const Configuration &configuration)graphics::WindowsManagervirtual
setCaptureTransform(const std::string &filename, const std::vector< std::string > &nodename)graphics::WindowsManagervirtual
setColor(const std::string &nodeName, const Color_t &color)graphics::WindowsManagervirtual
setColorProperty(const std::string &nodeName, const std::string &propName, const osgVector4 &value) constgraphics::WindowsManagervirtual
setCurveLineWidth(const std::string &curveName, const float &width)graphics::WindowsManagervirtual
setCurveMode(const std::string &curveName, const GLenum mode)graphics::WindowsManagervirtual
setCurvePoints(const std::string &curveName, const Vec3ArrayPtr_t &pos)graphics::WindowsManagervirtual
setCurvePointsSubset(const std::string &curveName, const int first, const std::size_t count)graphics::WindowsManagervirtual
setFloatProperty(const std::string &nodeName, const std::string &propName, const float &value) constgraphics::WindowsManagervirtual
setHighlight(const std::string &nodeName, int state)graphics::WindowsManagervirtual
setIntProperty(const std::string &nodeName, const std::string &propName, const int &value) constgraphics::WindowsManagervirtual
setLightingMode(const std::string &nodeName, const std::string &lightingMode)graphics::WindowsManagervirtual
setLineEndPoint(const std::string &lineName, const osgVector3 &pos2)graphics::WindowsManagervirtual
setLineExtremalPoints(const std::string &lineName, const osgVector3 &pos1, const osgVector3 &pos2)graphics::WindowsManagervirtual
setLineStartPoint(const std::string &lineName, const osgVector3 &pos1)graphics::WindowsManagervirtual
setProperty(const std::string &nodeName, const std::string &propName, const Property_t &value) constgraphics::WindowsManager
setRate(const int &rate)graphics::WindowsManagervirtual
setScale(const std::string &nodeName, const osgVector3 &scale)graphics::WindowsManagervirtual
setScale(const std::string &nodeName, const float &scale)graphics::WindowsManagervirtual
setScale(const std::string &nodeName, const int &scalePercentage)graphics::WindowsManagervirtual
setStaticTransform(const std::string &nodeName, const Configuration &transform)graphics::WindowsManagervirtual
setStringProperty(const std::string &nodeName, const std::string &propName, const std::string &value) constgraphics::WindowsManagervirtual
setTexture(const std::string &nodeName, const std::string &filename)graphics::WindowsManagervirtual
setVector3Property(const std::string &nodeName, const std::string &propName, const osgVector3 &value) constgraphics::WindowsManagervirtual
setVisibility(const std::string &nodeName, const std::string &visibilityMode)graphics::WindowsManagervirtual
setWireFrameMode(const std::string &nodeName, const std::string &wireFrameMode)graphics::WindowsManagervirtual
startCapture(const WindowID windowId, const std::string &filename, const std::string &extension)graphics::WindowsManagervirtual
stopCapture(const WindowID windowId)graphics::WindowsManagervirtual
value_type typedefgraphics::WindowsManager
Vec3ArrayPtr_t typedefgraphics::WindowsManager
WindowID typedefgraphics::WindowsManager
windowIDmap_graphics::WindowsManager
WindowIDMap_t typedefgraphics::WindowsManager
WindowsManager(BodyTreeWidget *bodyTree)gepetto::gui::WindowsManagerprotected
graphics::WindowsManager::WindowsManager()graphics::WindowsManagerprotected
writeBlenderScript(const std::string &filename, const std::vector< std::string > &nodename)graphics::WindowsManagervirtual
writeNodeFile(const std::string &nodename, const std::string &filename)graphics::WindowsManagervirtual
writeWindowFile(const WindowID windowId, const std::string &filename)graphics::WindowsManagervirtual
~WindowsManager()graphics::WindowsManagerinlinevirtual