This is the complete list of members for graphics::Node, including all inherited members.
addLandmark(const float &size) | graphics::Node | virtual |
addProperty(const PropertyPtr_t &prop) | graphics::Node | protected |
addProperty(const std::string &name, const PropertyPtr_t &prop) | graphics::Node | protected |
alpha_ | graphics::Node | protected |
applyConfiguration(const osgVector3 &position, const osgQuat &quat) | graphics::Node | |
asGroup() const | graphics::Node | inline |
asQueue() const | graphics::Node | inlineprotected |
deleteLandmark() | graphics::Node | |
geode_ptr_ | graphics::Node | protected |
getAlpha() const | graphics::Node | |
getGlobalTransform() const | graphics::Node | |
getID() const | graphics::Node | inline |
getOrCreateRootStateSet() | graphics::Node | inline |
getOsgNode() const | graphics::Node | virtual |
getProperty(const std::string &name, T &value) const | graphics::Node | inline |
getScale() const | graphics::Node | |
getStaticPosition() const | graphics::Node | |
getStaticRotation() const | graphics::Node | |
getVisibilityMode() | graphics::Node | inlinevirtual |
landmark_geode_ptr_ | graphics::Node | protected |
Node(const std::string &name) | graphics::Node | protected |
Node(const Node &other) | graphics::Node | protected |
properties() const | graphics::Node | inline |
property(const std::string &name) const | graphics::Node | protected |
SCENE_VIEWER_ACCEPT_VISITOR | graphics::Node | |
setAlpha(const float &alpha) | graphics::Node | virtual |
setColor(const osgVector4 &color)=0 | graphics::Node | pure virtual |
setHighlightState(unsigned int state) | graphics::Node | |
setID(const std::string &id_name) | graphics::Node | inlineprotected |
setLightingMode(const LightingMode &lighting_state) | graphics::Node | virtual |
setProperty(const std::string &name, const T &value) | graphics::Node | inline |
setScale(float scale) | graphics::Node | virtual |
setScale(const osg::Vec3d &scale) | graphics::Node | virtual |
setStaticTransform(const osgVector3 &position, const osgQuat &quat) | graphics::Node | |
setVisibilityMode(const VisibilityMode &visibility_state) | graphics::Node | virtual |
setWireFrameMode(const WireFrameMode &wireframe_state) | graphics::Node | virtual |
traverse(NodeVisitor &visitor) | graphics::Node | virtual |
~Node() | graphics::Node | virtual |