VCG Library
0.1
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Classes | |
class | vcg::tri::UpdateBounding< ComputeMeshType > |
Management, updating and computation of per-vertex and per-face normals. More... | |
class | vcg::tri::UpdateColor< UpdateMeshType > |
Generation of per-vertex and per-face colors according to various strategy. More... | |
class | vcg::tri::UpdateCurvature< MeshType > |
Management, updating and computation of per-vertex and per-face normals. More... | |
class | vcg::tri::UpdateCurvatureFitting< MeshType > |
Computation of per-vertex directions and values of curvature. More... | |
class | vcg::tri::UpdateEdges< ComputeMeshType > |
This class is used to compute or update the precomputed data used to efficiently compute point-face distances. More... | |
class | vcg::tri::UpdateFlags< UpdateMeshType > |
Management, updating and computation of per-vertex and per-face flags (like border flags). More... | |
class | vcg::tri::UpdateHalfEdges< MeshType > |
This class is used to build edge based data structure from indexed data structure and viceversa. More... | |
class | vcg::tri::UpdateNormals< ComputeMeshType > |
Management, updating and computation of per-vertex and per-face normals. More... | |
class | vcg::tri::UpdatePosition< ComputeMeshType > |
This class is used to update vertex position according to a transformation matrix. More... | |
class | vcg::tri::UpdateQuality< UpdateMeshType > |
Generation of per-vertex and per-face qualities. More... | |
class | vcg::tri::UpdateSelection< ComputeMeshType > |
Management, updating and computation of per-vertex and per-face normals. More... | |
class | vcg::tri::UpdateTexture< ComputeMeshType > |
This class is used to update vertex position according to a transformation matrix. More... | |
class | vcg::tri::UpdateTopology< UpdateMeshType > |
Generation of per-vertex and per-face topological information. More... |
This module contains the documentation for the types and the functions used for representing and managing generic triangular meshes.