VCG Library
0.1
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Namespaces | |
namespace | io |
Classes | |
class | UpdateBounding |
Management, updating and computation of per-vertex and per-face normals. More... | |
class | UpdateColor |
Generation of per-vertex and per-face colors according to various strategy. More... | |
class | UpdateCurvature |
Management, updating and computation of per-vertex and per-face normals. More... | |
class | UpdateCurvatureFitting |
Computation of per-vertex directions and values of curvature. More... | |
class | UpdateEdges |
This class is used to compute or update the precomputed data used to efficiently compute point-face distances. More... | |
class | UpdateFlags |
Management, updating and computation of per-vertex and per-face flags (like border flags). More... | |
class | UpdateHalfEdges |
This class is used to build edge based data structure from indexed data structure and viceversa. More... | |
class | HalfEdgeTopology |
Class containing functions to modify the topology of a halfedge based mesh. More... | |
class | UpdateNormals |
Management, updating and computation of per-vertex and per-face normals. More... | |
class | UpdatePosition |
This class is used to update vertex position according to a transformation matrix. More... | |
class | UpdateQuality |
Generation of per-vertex and per-face qualities. More... | |
class | UpdateSelection |
Management, updating and computation of per-vertex and per-face normals. More... | |
class | UpdateTexture |
This class is used to update vertex position according to a transformation matrix. More... | |
class | UpdateTopology |
Generation of per-vertex and per-face topological information. More... |
Everything about triangular meshes lie in this namespace