VCG Library
0.1
|
FaceConstant(MeshType &m, float q) | vcg::tri::UpdateQuality< UpdateMeshType > | [inline, static] |
VertexClamp(MeshType &m, float qmin, float qmax) | vcg::tri::UpdateQuality< UpdateMeshType > | [inline, static] |
VertexConstant(MeshType &m, float q) | vcg::tri::UpdateQuality< UpdateMeshType > | [inline, static] |
VertexGeodesicFromBorder(MeshType &m) | vcg::tri::UpdateQuality< UpdateMeshType > | [inline, static] |