VCG Library
0.1
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vcg::tri::HalfEdgeTopology< MeshType > | Class containing functions to modify the topology of a halfedge based mesh |
vcg::tri::UpdateTopology< UpdateMeshType >::PEdge | Auxiliairy data structure for computing face face adjacency information |
vcg::tri::UpdateTopology< UpdateMeshType >::PEdgeTex | Auxiliairy data structure for computing face face adjacency information |
vcg::tri::UpdateBounding< ComputeMeshType > | Management, updating and computation of per-vertex and per-face normals |
vcg::tri::UpdateColor< UpdateMeshType > | Generation of per-vertex and per-face colors according to various strategy |
vcg::tri::UpdateCurvature< MeshType > | Management, updating and computation of per-vertex and per-face normals |
vcg::tri::UpdateCurvatureFitting< MeshType > | Computation of per-vertex directions and values of curvature |
vcg::tri::UpdateEdges< ComputeMeshType > | This class is used to compute or update the precomputed data used to efficiently compute point-face distances |
vcg::tri::UpdateFlags< UpdateMeshType > | Management, updating and computation of per-vertex and per-face flags (like border flags) |
vcg::tri::UpdateHalfEdges< MeshType > | This class is used to build edge based data structure from indexed data structure and viceversa |
vcg::tri::UpdateNormals< ComputeMeshType > | Management, updating and computation of per-vertex and per-face normals |
vcg::tri::UpdatePosition< ComputeMeshType > | This class is used to update vertex position according to a transformation matrix |
vcg::tri::UpdateQuality< UpdateMeshType > | Generation of per-vertex and per-face qualities |
vcg::tri::UpdateSelection< ComputeMeshType > | Management, updating and computation of per-vertex and per-face normals |
vcg::tri::UpdateTexture< ComputeMeshType > | This class is used to update vertex position according to a transformation matrix |
vcg::tri::UpdateTopology< UpdateMeshType > | Generation of per-vertex and per-face topological information |