VCG Library
0.1
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Management, updating and computation of per-vertex and per-face normals. More...
#include <vcg/complex/trimesh/update/curvature.h>
Public Types | |
typedef vcg::GridStaticPtr < FaceType, ScalarType > | MeshGridType |
Static Public Member Functions | |
static void | PrincipalDirections (MeshType &m) |
Compute principal direction and magniuto of curvature. | |
static void | MeanAndGaussian (MeshType &m) |
Computes the discrete gaussian curvature. | |
static float | VertexCurvature (VertexPointer v, bool norm=true) |
Update the mean and the gaussian curvature of a vertex. |
Management, updating and computation of per-vertex and per-face normals.
This class is used to compute or update the normals that can be stored in the vertex or face component of a mesh.
typedef vcg::GridStaticPtr<FaceType, ScalarType > vcg::tri::UpdateCurvature< MeshType >::MeshGridType |
Curvature meseaure as described in the paper: Robust principal curvatures on Multiple Scales, Yong-Liang Yang, Yu-Kun Lai, Shi-Min Hu Helmut Pottmann SGP 2004 If pointVSfaceInt==true the covariance is computed by montecarlo sampling on the mesh (faster) If pointVSfaceInt==false the covariance is computed by (analytic)integration over the surface (slower)
static void vcg::tri::UpdateCurvature< MeshType >::MeanAndGaussian | ( | MeshType & | m | ) | [inline, static] |
Computes the discrete gaussian curvature.
For further details, please, refer to:
static void vcg::tri::UpdateCurvature< MeshType >::PrincipalDirections | ( | MeshType & | m | ) | [inline, static] |
Compute principal direction and magniuto of curvature.
static float vcg::tri::UpdateCurvature< MeshType >::VertexCurvature | ( | VertexPointer | v, |
bool | norm = true |
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) | [inline, static] |
Update the mean and the gaussian curvature of a vertex.
The function uses the VF adiacency to walk around the vertex.