VCG Library
0.1
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AddHEdge(MeshType &m, HEdgeType *e0, HEdgeType *e1) | vcg::tri::UpdateHalfEdges< MeshType > | [inline, static] |
CheckConsistency(MeshType &m) | vcg::tri::UpdateHalfEdges< MeshType > | [inline, static] |
CheckConsistency_FHp(MeshType &m) | vcg::tri::UpdateHalfEdges< MeshType > | [inline, static] |
FromIndexed(MeshType &m) | vcg::tri::UpdateHalfEdges< MeshType > | [inline, static] |
RemoveHEdge(MeshType &m, HEdgeType *e) | vcg::tri::UpdateHalfEdges< MeshType > | [inline, static] |