VCG Library
0.1
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MultiFaceRandom(UpdateMeshType &m) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
VertexBorderFlag(UpdateMeshType &m, Color4b BorderColor=Color4b::Blue, Color4b InternalColor=Color4b::White, Color4b MixColor=Color4b::Cyan) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |