VCG Library
0.1
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This class is used to update vertex position according to a transformation matrix. More...
#include <vcg/complex/trimesh/update/texture.h>
Static Public Member Functions | |
static void | WedgeTexRemoveNull (ComputeMeshType &m, const std::string &texturename) |
This class is used to update vertex position according to a transformation matrix.
static void vcg::tri::UpdateTexture< ComputeMeshType >::WedgeTexRemoveNull | ( | ComputeMeshType & | m, |
const std::string & | texturename | ||
) | [inline, static] |
Currently texture coords are kept for ALL the triangles of a mesh. The texture id is stored with each face. if a given face should not have tex coord it has the default -1 value for texture ID. This function will add an new fake texture, add that to the list of textures and change all the -1 id to that value.