#include "pinocchio/multibody/parser/lua/lua_tables.hpp"
#include "pinocchio/multibody/parser/lua.hpp"
#include <lua.hpp>
#include <iostream>
#include <map>
#include <sstream>
#include "pinocchio/spatial/se3.hpp"
#include "pinocchio/spatial/motion.hpp"
#include "pinocchio/spatial/inertia.hpp"
#include "pinocchio/multibody/model.hpp"
Namespaces | |
namespace | se3 |
namespace | se3::lua |
Typedefs | |
typedef se3::SE3::Vector3 | Vector3 |
typedef se3::SE3::Matrix3 | Matrix3 |
Functions | |
template<> | |
se3::SE3 | LuaTableNode::getDefault< se3::SE3 > (const se3::SE3 &default_value) |
template<> | |
se3::Inertia | LuaTableNode::getDefault< se3::Inertia > (const se3::Inertia &default_value) |
bool | se3::lua::LuaModelReadFromTable (LuaTable &model_table, Model &model, bool freeFlyer, bool verbose) |
Model | se3::lua::buildModel (const std::string &filename, bool freeFlyer, bool verbose) |
typedef se3::SE3::Matrix3 Matrix3 |
typedef se3::SE3::Vector3 Vector3 |
se3::Inertia LuaTableNode::getDefault< se3::Inertia > | ( | const se3::Inertia & | default_value | ) |
References LuaTable::fromLuaState().