#include "pinocchio/spatial/fwd.hpp"
#include "pinocchio/spatial/se3.hpp"
#include "pinocchio/spatial/force.hpp"
#include "pinocchio/spatial/motion.hpp"
#include "pinocchio/spatial/inertia.hpp"
#include "pinocchio/spatial/fcl-pinocchio-conversions.hpp"
#include "pinocchio/multibody/model.hpp"
#include "pinocchio/multibody/joint/joint-variant.hpp"
#include <iostream>
#include <hpp/fcl/collision_object.h>
#include <hpp/fcl/collision.h>
#include <hpp/fcl/distance.h>
#include <map>
#include <list>
#include <utility>
#include <assert.h>
#include "pinocchio/multibody/geometry.hxx"
Classes | |
struct | se3::CollisionPair |
struct | se3::DistanceResult |
Result of distance computation between two CollisionObjects. More... | |
struct | se3::CollisionResult |
Result of collision computation between two CollisionObjects. More... | |
struct | se3::GeometryObject |
struct | se3::GeometryModel |
struct | se3::GeometryData |
Namespaces | |
namespace | se3 |
Enumerations | |
enum | se3::GeometryType { se3::VISUAL, se3::COLLISION, se3::NONE } |
Functions | |
bool | se3::operator== (const fcl::CollisionObject &lhs, const fcl::CollisionObject &rhs) |
Return true if the intrinsic geometry of the two CollisionObject is the same. | |
bool | se3::operator== (const GeometryObject &lhs, const GeometryObject &rhs) |
std::ostream & | se3::operator<< (std::ostream &os, const GeometryObject &geom_object) |