#include "pinocchio/spatial/inertia.hpp"
#include "pinocchio/multibody/joint/joint-base.hpp"
#include "pinocchio/multibody/constraint.hpp"
Classes | |
struct | se3::traits< ConstraintIdentity > |
struct | se3::ConstraintIdentity |
struct | se3::ConstraintIdentity::TransposeConst |
struct | se3::internal::ActionReturn< ConstraintIdentity > |
struct | se3::traits< JointFreeFlyer > |
struct | se3::traits< JointDataFreeFlyer > |
struct | se3::traits< JointModelFreeFlyer > |
struct | se3::JointDataFreeFlyer |
struct | se3::JointModelFreeFlyer |
Namespaces | |
namespace | se3 |
namespace | se3::internal |
Functions | |
template<typename D > | |
Motion | se3::operator* (const ConstraintIdentity &, const Eigen::MatrixBase< D > &v) |
Inertia::Matrix6 | se3::operator* (const Inertia &Y, const ConstraintIdentity &) |
template<typename D > | |
const Eigen::MatrixBase< D > & | se3::operator* (const ConstraintIdentity::TransposeConst &, const Eigen::MatrixBase< D > &F) |