dynamicsJRLJapan::BodyGeometricalData Class Reference

#include <jrl/dynamics/geometricdata.hh>

List of all members.

Public Member Functions

 BodyGeometricalData ()
 ~BodyGeometricalData ()
const matrix3dgetRotationForDisplay () const
void setRotationForDisplay (const matrix3d &RotationForDisplay)
const std::vector< std::string > & getURLs () const
void resetURL ()
void addURL (const std::string &URLtoVRML)
const std::vector
< Geometry::Shape > & 
getShapes () const
void addShape (Geometry::Shape aShape)
BodyGeometricalDataoperator= (const BodyGeometricalData &)
void setBodyName (const std::string &)
const std::string & getBodyName () const
std::string & getBodyName ()
void setRelatedJointName (const std::string &)
const std::string & getRelatedJointName () const
std::string & getRelatedJointName ()

Constructor & Destructor Documentation

dynamicsJRLJapan::BodyGeometricalData::BodyGeometricalData ( )
dynamicsJRLJapan::BodyGeometricalData::~BodyGeometricalData ( )

Member Function Documentation

void dynamicsJRLJapan::BodyGeometricalData::addShape ( Geometry::Shape  aShape)
void dynamicsJRLJapan::BodyGeometricalData::addURL ( const std::string &  URLtoVRML)
const std::string& dynamicsJRLJapan::BodyGeometricalData::getBodyName ( ) const
std::string& dynamicsJRLJapan::BodyGeometricalData::getBodyName ( )
const std::string& dynamicsJRLJapan::BodyGeometricalData::getRelatedJointName ( ) const
std::string& dynamicsJRLJapan::BodyGeometricalData::getRelatedJointName ( )
const matrix3d& dynamicsJRLJapan::BodyGeometricalData::getRotationForDisplay ( ) const
const std::vector<Geometry::Shape >& dynamicsJRLJapan::BodyGeometricalData::getShapes ( ) const
const std::vector< std::string >& dynamicsJRLJapan::BodyGeometricalData::getURLs ( ) const
BodyGeometricalData& dynamicsJRLJapan::BodyGeometricalData::operator= ( const BodyGeometricalData )
void dynamicsJRLJapan::BodyGeometricalData::resetURL ( )
void dynamicsJRLJapan::BodyGeometricalData::setBodyName ( const std::string &  )
void dynamicsJRLJapan::BodyGeometricalData::setRelatedJointName ( const std::string &  )
void dynamicsJRLJapan::BodyGeometricalData::setRotationForDisplay ( const matrix3d RotationForDisplay)