Loading...
SaPCollisionManager fcl::SaPCollisionManager
SAPInterval fcl::IntervalTreeCollisionManager::SAPInterval
SaPPair fcl::SaPCollisionManager::SaPPair
scale fcl::Scaler
ScopedBlock fcl::tools::Profiler::ScopedBlock
ScopedStart fcl::tools::Profiler::ScopedStart
segPoints fcl::TriangleDistance
selectOptimalAxis fcl::SSaPCollisionManager
setCostDensity fcl::CollisionObject
setData fcl::Vec_n
setDimensionExtraConfigSpace hpp::model::Device
setEndValue fcl::Interpolation
setFreeThres fcl::OcTree
setIdentityTransform fcl::CollisionObject
setJointConfig fcl::Joint
setLinkedBody hpp::model::Joint
setOccupancyThres fcl::OcTree
setParentJoint fcl::Link
setScaler fcl::SVMClassifier
setSeed fcl::RNG
setStartValue fcl::Interpolation
setToEnd hpp::model::ObjectIterator
setValue
Eigen::FclMatrix::setValue(T x, T y, T z) Eigen::FclMatrix::setValue(T xx, T xy, T xz, T yx, T yy, T yz, T zx, T zy, T zz) Eigen::FclMatrix::setValue(T x) fcl::Interval::setValue(FCL_REAL a, FCL_REAL b) fcl::Interval::setValue(FCL_REAL x) fcl::IVector3::setValue(FCL_REAL v) fcl::IVector3::setValue(FCL_REAL x, FCL_REAL y, FCL_REAL z) fcl::IVector3::setValue(FCL_REAL xl, FCL_REAL xu, FCL_REAL yl, FCL_REAL yu, FCL_REAL zl, FCL_REAL zu) fcl::IVector3::setValue(FCL_REAL v[3][2]) fcl::IVector3::setValue(Interval v[3]) fcl::IVector3::setValue(const Interval &v1, const Interval &v2, const Interval &v3) fcl::IVector3::setValue(const Vec3f &v) fcl::IVector3::setValue(FCL_REAL v[3]) fcl::TimeInterval::setValue() fcl::Matrix3fX::setValue(U xx, U xy, U xz, U yx, U yy, U yz, U zx, U zy, U zz) fcl::Matrix3fX::setValue(U x) fcl::Vec3fX::setValue(U x, U y, U z) fcl::Vec3fX::setValue(U x) fcl::details::eigen_wrapper_v3::setValue(T x, T y, T z) fcl::details::eigen_wrapper_v3::setValue(T x) fcl::details::eigen_wrapper_v4::setValue(T x, T y, T z, T w=0) fcl::details::eigen_wrapper_v4::setValue(T x) fcl::details::eigen_v3::setValue(T x, T y, T z) fcl::details::eigen_v3::setValue(T x) fcl::details::eigen_wrapper_m3::setValue(T xx, T xy, T xz, T yx, T yy, T yz, T zx, T zy, T zz) fcl::details::eigen_wrapper_m3::setValue(T x) fcl::details::eigen_m3::setValue(T xx, T xy, T xz, T yx, T yy, T yz, T zx, T zy, T zz) fcl::details::eigen_m3::setValue(T x) fcl::details::Vec3Data::setValue(T x, T y, T z) fcl::details::Vec3Data::setValue(T x) fcl::details::Matrix3Data::setValue(T xx, T xy, T xz, T yx, T yy, T yz, T zx, T zy, T zz) fcl::details::Matrix3Data::setValue(T x) fcl::details::sse_meta_f4::setValue(float x, float y, float z, float w=1) fcl::details::sse_meta_f4::setValue(float x) fcl::details::sse_meta_f4::setValue(__m128 x) fcl::details::sse_meta_d4::setValue(double x, double y, double z, double w=0) fcl::details::sse_meta_d4::setValue(double x) fcl::details::sse_meta_d4::setValue(__m128d x, __m128d y) fcl::details::sse_meta_f12::setValue() fcl::details::sse_meta_f16::setValue()
ShapeBase fcl::ShapeBase
ShapeBVHCollisionTraversalNode fcl::ShapeBVHCollisionTraversalNode
ShapeBVHDistanceTraversalNode fcl::ShapeBVHDistanceTraversalNode
ShapeCollisionTraversalNode fcl::ShapeCollisionTraversalNode
ShapeConservativeAdvancementTraversalNode fcl::ShapeConservativeAdvancementTraversalNode
shapeDistance
fcl::GJKSolver_libccd::shapeDistance(const S1 &s1, const Transform3f &tf1, const S2 &s2, const Transform3f &tf2, FCL_REAL *dist, Vec3f *p1, Vec3f *p2) const fcl::GJKSolver_libccd::shapeDistance(const S1 &s1, const Transform3f &tf1, const S2 &s2, const Transform3f &tf2, FCL_REAL *dist) const fcl::GJKSolver_libccd::shapeDistance(const Sphere &s1, const Transform3f &tf1, const Capsule &s2, const Transform3f &tf2, FCL_REAL *dist, Vec3f *p1, Vec3f *p2) const fcl::GJKSolver_libccd::shapeDistance(const Capsule &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL *dist, Vec3f *p1, Vec3f *p2) const fcl::GJKSolver_libccd::shapeDistance(const Sphere &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL *dist, Vec3f *p1, Vec3f *p2) const fcl::GJKSolver_libccd::shapeDistance(const Capsule &s1, const Transform3f &tf1, const Capsule &s2, const Transform3f &tf2, FCL_REAL *dist, Vec3f *p1, Vec3f *p2) const fcl::GJKSolver_indep::shapeDistance(const S1 &s1, const Transform3f &tf1, const S2 &s2, const Transform3f &tf2, FCL_REAL *distance, Vec3f *p1, Vec3f *p2) const fcl::GJKSolver_indep::shapeDistance(const S1 &s1, const Transform3f &tf1, const S2 &s2, const Transform3f &tf2, FCL_REAL *distance) const fcl::GJKSolver_indep::shapeDistance(const Sphere &s1, const Transform3f &tf1, const Capsule &s2, const Transform3f &tf2, FCL_REAL *dist, Vec3f *p1, Vec3f *p2) const fcl::GJKSolver_indep::shapeDistance(const Capsule &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL *dist, Vec3f *p1, Vec3f *p2) const fcl::GJKSolver_indep::shapeDistance(const Sphere &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL *dist, Vec3f *p1, Vec3f *p2) const fcl::GJKSolver_indep::shapeDistance(const Capsule &s1, const Transform3f &tf1, const Capsule &s2, const Transform3f &tf2, FCL_REAL *dist, Vec3f *p1, Vec3f *p2) const
ShapeDistanceTraversalNode fcl::ShapeDistanceTraversalNode
shapeIntersect
fcl::GJKSolver_libccd::shapeIntersect(const S1 &s1, const Transform3f &tf1, const S2 &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeIntersect(const Sphere &s1, const Transform3f &tf1, const Capsule &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeIntersect(const Capsule &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeIntersect(const Sphere &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeIntersect(const Box &s1, const Transform3f &tf1, const Box &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeIntersect(const Sphere &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeIntersect(const Box &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Box &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeIntersect(const Capsule &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Capsule &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeIntersect(const Cylinder &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Cylinder &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeIntersect(const Cone &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Cone &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeIntersect(const Plane &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeIntersect(const Sphere &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeIntersect(const Plane &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeIntersect(const Box &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeIntersect(const Plane &s1, const Transform3f &tf1, const Box &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeIntersect(const Capsule &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeIntersect(const Plane &s1, const Transform3f &tf1, const Capsule &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeIntersect(const Cylinder &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeIntersect(const Plane &s1, const Transform3f &tf1, const Cylinder &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeIntersect(const Cone &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeIntersect(const Plane &s1, const Transform3f &tf1, const Cone &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeIntersect(const Plane &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeIntersect(const S1 &s1, const Transform3f &tf1, const S2 &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeIntersect(const Sphere &s1, const Transform3f &tf1, const Capsule &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeIntersect(const Capsule &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeIntersect(const Sphere &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeIntersect(const Box &s1, const Transform3f &tf1, const Box &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeIntersect(const Sphere &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeIntersect(const Box &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Box &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeIntersect(const Capsule &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Capsule &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeIntersect(const Cylinder &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Cylinder &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeIntersect(const Cone &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Cone &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeIntersect(const Plane &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeIntersect(const Sphere &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeIntersect(const Plane &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeIntersect(const Box &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeIntersect(const Plane &s1, const Transform3f &tf1, const Box &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeIntersect(const Capsule &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeIntersect(const Plane &s1, const Transform3f &tf1, const Capsule &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeIntersect(const Cylinder &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeIntersect(const Plane &s1, const Transform3f &tf1, const Cylinder &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeIntersect(const Cone &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeIntersect(const Plane &s1, const Transform3f &tf1, const Cone &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeIntersect(const Plane &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const
ShapeMeshCollisionTraversalNode fcl::ShapeMeshCollisionTraversalNode
ShapeMeshCollisionTraversalNodekIOS fcl::ShapeMeshCollisionTraversalNodekIOS
ShapeMeshCollisionTraversalNodeOBB fcl::ShapeMeshCollisionTraversalNodeOBB
ShapeMeshCollisionTraversalNodeOBBRSS fcl::ShapeMeshCollisionTraversalNodeOBBRSS
ShapeMeshCollisionTraversalNodeRSS fcl::ShapeMeshCollisionTraversalNodeRSS
ShapeMeshConservativeAdvancementTraversalNode fcl::ShapeMeshConservativeAdvancementTraversalNode
ShapeMeshConservativeAdvancementTraversalNodeOBBRSS fcl::ShapeMeshConservativeAdvancementTraversalNodeOBBRSS
ShapeMeshConservativeAdvancementTraversalNodeRSS fcl::ShapeMeshConservativeAdvancementTraversalNodeRSS
ShapeMeshDistanceTraversalNode fcl::ShapeMeshDistanceTraversalNode
ShapeMeshDistanceTraversalNodekIOS fcl::ShapeMeshDistanceTraversalNodekIOS
ShapeMeshDistanceTraversalNodeOBBRSS fcl::ShapeMeshDistanceTraversalNodeOBBRSS
ShapeMeshDistanceTraversalNodeRSS fcl::ShapeMeshDistanceTraversalNodeRSS
ShapeOcTreeCollisionTraversalNode fcl::ShapeOcTreeCollisionTraversalNode
ShapeOcTreeDistance fcl::OcTreeSolver
ShapeOcTreeDistanceTraversalNode fcl::ShapeOcTreeDistanceTraversalNode
ShapeOcTreeIntersect fcl::OcTreeSolver
shapeTriangleDistance
fcl::GJKSolver_libccd::shapeTriangleDistance(const S &s, const Transform3f &tf, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, FCL_REAL *dist, Vec3f *p1, Vec3f *p2) const fcl::GJKSolver_libccd::shapeTriangleDistance(const S &s, const Transform3f &tf, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, FCL_REAL *dist) fcl::GJKSolver_libccd::shapeTriangleDistance(const S &s, const Transform3f &tf1, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Transform3f &tf2, FCL_REAL *dist, Vec3f *p1, Vec3f *p2) const fcl::GJKSolver_libccd::shapeTriangleDistance(const S &s, const Transform3f &tf1, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Transform3f &tf2, FCL_REAL *dist) const fcl::GJKSolver_libccd::shapeTriangleDistance(const Sphere &s, const Transform3f &tf, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, FCL_REAL *dist, Vec3f *p1, Vec3f *p2) const fcl::GJKSolver_libccd::shapeTriangleDistance(const Sphere &s, const Transform3f &tf1, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Transform3f &tf2, FCL_REAL *dist, Vec3f *p1, Vec3f *p2) const fcl::GJKSolver_indep::shapeTriangleDistance(const S &s, const Transform3f &tf, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, FCL_REAL *distance, Vec3f *p1, Vec3f *p2) const fcl::GJKSolver_indep::shapeTriangleDistance(const S &s, const Transform3f &tf, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, FCL_REAL *distance) const fcl::GJKSolver_indep::shapeTriangleDistance(const S &s, const Transform3f &tf1, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Transform3f &tf2, FCL_REAL *distance, Vec3f *p1, Vec3f *p2) const fcl::GJKSolver_indep::shapeTriangleDistance(const S &s, const Transform3f &tf1, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Transform3f &tf2, FCL_REAL *distance) const fcl::GJKSolver_indep::shapeTriangleDistance(const Sphere &s, const Transform3f &tf, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, FCL_REAL *dist, Vec3f *p1, Vec3f *p2) const fcl::GJKSolver_indep::shapeTriangleDistance(const Sphere &s, const Transform3f &tf1, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Transform3f &tf2, FCL_REAL *dist, Vec3f *p1, Vec3f *p2) const
shapeTriangleIntersect
fcl::GJKSolver_libccd::shapeTriangleIntersect(const S &s, const Transform3f &tf, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeTriangleIntersect(const S &s, const Transform3f &tf1, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeTriangleIntersect(const Sphere &s, const Transform3f &tf, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeTriangleIntersect(const Sphere &s, const Transform3f &tf1, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeTriangleIntersect(const Halfspace &s, const Transform3f &tf1, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_libccd::shapeTriangleIntersect(const Plane &s, const Transform3f &tf1, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeTriangleIntersect(const S &s, const Transform3f &tf, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeTriangleIntersect(const S &s, const Transform3f &tf1, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeTriangleIntersect(const Sphere &s, const Transform3f &tf, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeTriangleIntersect(const Sphere &s, const Transform3f &tf1, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeTriangleIntersect(const Halfspace &s, const Transform3f &tf1, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const fcl::GJKSolver_indep::shapeTriangleIntersect(const Plane &s, const Transform3f &tf1, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Transform3f &tf2, Vec3f *contact_points, FCL_REAL *penetration_depth, Vec3f *normal) const
SimpleHashTable fcl::SimpleHashTable
Simplex fcl::details::GJK::Simplex
SO3JointConfig hpp::model::SO3JointConfig
solveCubic fcl::PolySolver
solveLinear fcl::PolySolver
solveQuadric fcl::PolySolver
SparseHashTable fcl::SparseHashTable
SpatialHash fcl::SpatialHash
SpatialHashingCollisionManager fcl::SpatialHashingCollisionManager
Sphere fcl::Sphere
split fcl::NearestNeighborsGNAT::Node
sqrt fcl::Variance3f
squaredNorm fcl::Vec3fX
squareLength fcl::TVector3
SSaPCollisionManager fcl::SSaPCollisionManager
support1 fcl::details::MinkowskiDiff
Searching...
No Matches