Triangle stores the points instead of only indices of points. More...
#include <hpp/fcl/shape/geometric_shapes.h>
Public Member Functions | |
TriangleP (const Vec3f &a_, const Vec3f &b_, const Vec3f &c_) | |
void | computeLocalAABB () |
virtual function of compute AABB in local coordinate | |
NODE_TYPE | getNodeType () const |
get the node type | |
Public Attributes | |
Vec3f | a |
Vec3f | b |
Vec3f | c |
Triangle stores the points instead of only indices of points.
void fcl::TriangleP::computeLocalAABB | ( | ) | [virtual] |
virtual function of compute AABB in local coordinate
Implements fcl::CollisionGeometry.
NODE_TYPE fcl::TriangleP::getNodeType | ( | ) | const [inline, virtual] |