Public Member Functions
fcl::OcTreeSolver< NarrowPhaseSolver > Class Template Reference

Algorithms for collision related with octree. More...

#include <hpp/fcl/traversal/traversal_node_octree.h>

List of all members.

Public Member Functions

 OcTreeSolver (const NarrowPhaseSolver *solver_)
void OcTreeIntersect (const OcTree *tree1, const OcTree *tree2, const Transform3f &tf1, const Transform3f &tf2, const CollisionRequest &request_, CollisionResult &result_) const
 collision between two octrees
void OcTreeDistance (const OcTree *tree1, const OcTree *tree2, const Transform3f &tf1, const Transform3f &tf2, const DistanceRequest &request_, DistanceResult &result_) const
 distance between two octrees
template<typename BV >
void OcTreeMeshIntersect (const OcTree *tree1, const BVHModel< BV > *tree2, const Transform3f &tf1, const Transform3f &tf2, const CollisionRequest &request_, CollisionResult &result_) const
 collision between octree and mesh
template<typename BV >
void OcTreeMeshDistance (const OcTree *tree1, const BVHModel< BV > *tree2, const Transform3f &tf1, const Transform3f &tf2, const DistanceRequest &request_, DistanceResult &result_) const
 distance between octree and mesh
template<typename BV >
void MeshOcTreeIntersect (const BVHModel< BV > *tree1, const OcTree *tree2, const Transform3f &tf1, const Transform3f &tf2, const CollisionRequest &request_, CollisionResult &result_) const
 collision between mesh and octree
template<typename BV >
void MeshOcTreeDistance (const BVHModel< BV > *tree1, const OcTree *tree2, const Transform3f &tf1, const Transform3f &tf2, const DistanceRequest &request_, DistanceResult &result_) const
 distance between mesh and octree
template<typename S >
void OcTreeShapeIntersect (const OcTree *tree, const S &s, const Transform3f &tf1, const Transform3f &tf2, const CollisionRequest &request_, CollisionResult &result_) const
 collision between octree and shape
template<typename S >
void ShapeOcTreeIntersect (const S &s, const OcTree *tree, const Transform3f &tf1, const Transform3f &tf2, const CollisionRequest &request_, CollisionResult &result_) const
 collision between shape and octree
template<typename S >
void OcTreeShapeDistance (const OcTree *tree, const S &s, const Transform3f &tf1, const Transform3f &tf2, const DistanceRequest &request_, DistanceResult &result_) const
 distance between octree and shape
template<typename S >
void ShapeOcTreeDistance (const S &s, const OcTree *tree, const Transform3f &tf1, const Transform3f &tf2, const DistanceRequest &request_, DistanceResult &result_) const
 distance between shape and octree

Detailed Description

template<typename NarrowPhaseSolver>
class fcl::OcTreeSolver< NarrowPhaseSolver >

Algorithms for collision related with octree.


Constructor & Destructor Documentation

template<typename NarrowPhaseSolver >
fcl::OcTreeSolver< NarrowPhaseSolver >::OcTreeSolver ( const NarrowPhaseSolver *  solver_) [inline]

Member Function Documentation

template<typename NarrowPhaseSolver >
template<typename BV >
void fcl::OcTreeSolver< NarrowPhaseSolver >::MeshOcTreeDistance ( const BVHModel< BV > *  tree1,
const OcTree tree2,
const Transform3f tf1,
const Transform3f tf2,
const DistanceRequest request_,
DistanceResult result_ 
) const [inline]

distance between mesh and octree

References fcl::OcTree::getRoot(), and fcl::OcTree::getRootBV().

template<typename NarrowPhaseSolver >
template<typename BV >
void fcl::OcTreeSolver< NarrowPhaseSolver >::MeshOcTreeIntersect ( const BVHModel< BV > *  tree1,
const OcTree tree2,
const Transform3f tf1,
const Transform3f tf2,
const CollisionRequest request_,
CollisionResult result_ 
) const [inline]

collision between mesh and octree

References fcl::OcTree::getRoot(), and fcl::OcTree::getRootBV().

template<typename NarrowPhaseSolver >
void fcl::OcTreeSolver< NarrowPhaseSolver >::OcTreeDistance ( const OcTree tree1,
const OcTree tree2,
const Transform3f tf1,
const Transform3f tf2,
const DistanceRequest request_,
DistanceResult result_ 
) const [inline]

distance between two octrees

References fcl::OcTree::getRoot(), and fcl::OcTree::getRootBV().

template<typename NarrowPhaseSolver >
void fcl::OcTreeSolver< NarrowPhaseSolver >::OcTreeIntersect ( const OcTree tree1,
const OcTree tree2,
const Transform3f tf1,
const Transform3f tf2,
const CollisionRequest request_,
CollisionResult result_ 
) const [inline]

collision between two octrees

References fcl::OcTree::getRoot(), and fcl::OcTree::getRootBV().

template<typename NarrowPhaseSolver >
template<typename BV >
void fcl::OcTreeSolver< NarrowPhaseSolver >::OcTreeMeshDistance ( const OcTree tree1,
const BVHModel< BV > *  tree2,
const Transform3f tf1,
const Transform3f tf2,
const DistanceRequest request_,
DistanceResult result_ 
) const [inline]

distance between octree and mesh

References fcl::OcTree::getRoot(), and fcl::OcTree::getRootBV().

template<typename NarrowPhaseSolver >
template<typename BV >
void fcl::OcTreeSolver< NarrowPhaseSolver >::OcTreeMeshIntersect ( const OcTree tree1,
const BVHModel< BV > *  tree2,
const Transform3f tf1,
const Transform3f tf2,
const CollisionRequest request_,
CollisionResult result_ 
) const [inline]

collision between octree and mesh

References fcl::OcTree::getRoot(), and fcl::OcTree::getRootBV().

template<typename NarrowPhaseSolver >
template<typename S >
void fcl::OcTreeSolver< NarrowPhaseSolver >::OcTreeShapeDistance ( const OcTree tree,
const S &  s,
const Transform3f tf1,
const Transform3f tf2,
const DistanceRequest request_,
DistanceResult result_ 
) const [inline]

distance between octree and shape

References fcl::OcTree::getRoot(), and fcl::OcTree::getRootBV().

template<typename NarrowPhaseSolver >
template<typename S >
void fcl::OcTreeSolver< NarrowPhaseSolver >::OcTreeShapeIntersect ( const OcTree tree,
const S &  s,
const Transform3f tf1,
const Transform3f tf2,
const CollisionRequest request_,
CollisionResult result_ 
) const [inline]

collision between octree and shape

References fcl::convertBV(), fcl::OcTree::getRoot(), and fcl::OcTree::getRootBV().

template<typename NarrowPhaseSolver >
template<typename S >
void fcl::OcTreeSolver< NarrowPhaseSolver >::ShapeOcTreeDistance ( const S &  s,
const OcTree tree,
const Transform3f tf1,
const Transform3f tf2,
const DistanceRequest request_,
DistanceResult result_ 
) const [inline]

distance between shape and octree

References fcl::OcTree::getRoot(), and fcl::OcTree::getRootBV().

template<typename NarrowPhaseSolver >
template<typename S >
void fcl::OcTreeSolver< NarrowPhaseSolver >::ShapeOcTreeIntersect ( const S &  s,
const OcTree tree,
const Transform3f tf1,
const Transform3f tf2,
const CollisionRequest request_,
CollisionResult result_ 
) const [inline]

collision between shape and octree

References fcl::convertBV(), fcl::OcTree::getRoot(), and fcl::OcTree::getRootBV().

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