Classes | |
class | fcl::Transform3f |
Simple transform class used locally by InterpMotion. More... | |
Namespaces | |
namespace | fcl |
Main namespace. | |
Typedefs | |
typedef Eigen::Quaternion < FCL_REAL > | fcl::Quaternion3f |
Functions | |
static std::ostream & | fcl::operator<< (std::ostream &o, const Quaternion3f &q) |
bool | fcl::isQuatIdentity (const Quaternion3f &q) |
bool | fcl::areQuatEquals (const Quaternion3f &q1, const Quaternion3f &q2) |
Transform3f | fcl::inverse (const Transform3f &tf) |
inverse the transform | |
void | fcl::relativeTransform (const Transform3f &tf1, const Transform3f &tf2, Transform3f &tf) |
compute the relative transform between two transforms: tf2 = tf1 * tf (relative to the local coordinate system in tf1) | |
void | fcl::relativeTransform2 (const Transform3f &tf1, const Transform3f &tf2, Transform3f &tf) |
compute the relative transform between two transforms: tf2 = tf * tf1 (relative to the global coordinate system) |