Traversal node for collision between mesh and shape. More...
#include <hpp/fcl/traversal/traversal_node_bvh_shape.h>
Public Member Functions | |
MeshShapeCollisionTraversalNode (bool enable_distance_lower_bound=false) | |
void | leafTesting (int b1, int b2) const |
Intersection testing between leaves (one triangle and one shape) | |
bool | canStop () const |
Whether the traversal process can stop early. | |
Public Attributes | |
Vec3f * | vertices |
Triangle * | tri_indices |
FCL_REAL | cost_density |
const NarrowPhaseSolver * | nsolver |
Traversal node for collision between mesh and shape.
fcl::MeshShapeCollisionTraversalNode< BV, S, NarrowPhaseSolver >::MeshShapeCollisionTraversalNode | ( | bool | enable_distance_lower_bound = false | ) | [inline] |
bool fcl::MeshShapeCollisionTraversalNode< BV, S, NarrowPhaseSolver >::canStop | ( | ) | const [inline, virtual] |
Whether the traversal process can stop early.
Reimplemented from fcl::CollisionTraversalNodeBase.
void fcl::MeshShapeCollisionTraversalNode< BV, S, NarrowPhaseSolver >::leafTesting | ( | int | b1, |
int | b2 | ||
) | const [inline] |
Intersection testing between leaves (one triangle and one shape)
FCL_REAL fcl::MeshShapeCollisionTraversalNode< BV, S, NarrowPhaseSolver >::cost_density |
const NarrowPhaseSolver* fcl::MeshShapeCollisionTraversalNode< BV, S, NarrowPhaseSolver >::nsolver |
Triangle* fcl::MeshShapeCollisionTraversalNode< BV, S, NarrowPhaseSolver >::tri_indices |
Vec3f* fcl::MeshShapeCollisionTraversalNode< BV, S, NarrowPhaseSolver >::vertices |