#include <hpp/fcl/math/vec_3f.h>
#include <hpp/fcl/collision_object.h>
#include <hpp/fcl/collision_data.h>
Namespaces | |
namespace | fcl |
Main namespace. | |
Functions | |
FCL_REAL | fcl::continuousCollide (const CollisionGeometry *o1, const Transform3f &tf1_beg, const Transform3f &tf1_end, const CollisionGeometry *o2, const Transform3f &tf2_beg, const Transform3f &tf2_end, const ContinuousCollisionRequest &request, ContinuousCollisionResult &result) |
continous collision checking between two objects | |
FCL_REAL | fcl::continuousCollide (const CollisionObject *o1, const Transform3f &tf1_end, const CollisionObject *o2, const Transform3f &tf2_end, const ContinuousCollisionRequest &request, ContinuousCollisionResult &result) |
FCL_REAL | fcl::collide (const ContinuousCollisionObject *o1, const ContinuousCollisionObject *o2, const ContinuousCollisionRequest &request, ContinuousCollisionResult &result) |