Algorithms for collision related with octree. More...
#include <hpp/fcl/traversal/traversal_node_octree.h>
Public Member Functions | |
OcTreeSolver (const NarrowPhaseSolver *solver_) | |
void | OcTreeIntersect (const OcTree *tree1, const OcTree *tree2, const Transform3f &tf1, const Transform3f &tf2, const CollisionRequest &request_, CollisionResult &result_) const |
collision between two octrees | |
void | OcTreeDistance (const OcTree *tree1, const OcTree *tree2, const Transform3f &tf1, const Transform3f &tf2, const DistanceRequest &request_, DistanceResult &result_) const |
distance between two octrees | |
template<typename BV > | |
void | OcTreeMeshIntersect (const OcTree *tree1, const BVHModel< BV > *tree2, const Transform3f &tf1, const Transform3f &tf2, const CollisionRequest &request_, CollisionResult &result_) const |
collision between octree and mesh | |
template<typename BV > | |
void | OcTreeMeshDistance (const OcTree *tree1, const BVHModel< BV > *tree2, const Transform3f &tf1, const Transform3f &tf2, const DistanceRequest &request_, DistanceResult &result_) const |
distance between octree and mesh | |
template<typename BV > | |
void | MeshOcTreeIntersect (const BVHModel< BV > *tree1, const OcTree *tree2, const Transform3f &tf1, const Transform3f &tf2, const CollisionRequest &request_, CollisionResult &result_) const |
collision between mesh and octree | |
template<typename BV > | |
void | MeshOcTreeDistance (const BVHModel< BV > *tree1, const OcTree *tree2, const Transform3f &tf1, const Transform3f &tf2, const DistanceRequest &request_, DistanceResult &result_) const |
distance between mesh and octree | |
template<typename S > | |
void | OcTreeShapeIntersect (const OcTree *tree, const S &s, const Transform3f &tf1, const Transform3f &tf2, const CollisionRequest &request_, CollisionResult &result_) const |
collision between octree and shape | |
template<typename S > | |
void | ShapeOcTreeIntersect (const S &s, const OcTree *tree, const Transform3f &tf1, const Transform3f &tf2, const CollisionRequest &request_, CollisionResult &result_) const |
collision between shape and octree | |
template<typename S > | |
void | OcTreeShapeDistance (const OcTree *tree, const S &s, const Transform3f &tf1, const Transform3f &tf2, const DistanceRequest &request_, DistanceResult &result_) const |
distance between octree and shape | |
template<typename S > | |
void | ShapeOcTreeDistance (const S &s, const OcTree *tree, const Transform3f &tf1, const Transform3f &tf2, const DistanceRequest &request_, DistanceResult &result_) const |
distance between shape and octree |
Algorithms for collision related with octree.
fcl::OcTreeSolver< NarrowPhaseSolver >::OcTreeSolver | ( | const NarrowPhaseSolver * | solver_ | ) | [inline] |
void fcl::OcTreeSolver< NarrowPhaseSolver >::MeshOcTreeDistance | ( | const BVHModel< BV > * | tree1, |
const OcTree * | tree2, | ||
const Transform3f & | tf1, | ||
const Transform3f & | tf2, | ||
const DistanceRequest & | request_, | ||
DistanceResult & | result_ | ||
) | const [inline] |
distance between mesh and octree
References fcl::OcTree::getRoot(), and fcl::OcTree::getRootBV().
void fcl::OcTreeSolver< NarrowPhaseSolver >::MeshOcTreeIntersect | ( | const BVHModel< BV > * | tree1, |
const OcTree * | tree2, | ||
const Transform3f & | tf1, | ||
const Transform3f & | tf2, | ||
const CollisionRequest & | request_, | ||
CollisionResult & | result_ | ||
) | const [inline] |
collision between mesh and octree
References fcl::OcTree::getRoot(), and fcl::OcTree::getRootBV().
void fcl::OcTreeSolver< NarrowPhaseSolver >::OcTreeDistance | ( | const OcTree * | tree1, |
const OcTree * | tree2, | ||
const Transform3f & | tf1, | ||
const Transform3f & | tf2, | ||
const DistanceRequest & | request_, | ||
DistanceResult & | result_ | ||
) | const [inline] |
distance between two octrees
References fcl::OcTree::getRoot(), and fcl::OcTree::getRootBV().
void fcl::OcTreeSolver< NarrowPhaseSolver >::OcTreeIntersect | ( | const OcTree * | tree1, |
const OcTree * | tree2, | ||
const Transform3f & | tf1, | ||
const Transform3f & | tf2, | ||
const CollisionRequest & | request_, | ||
CollisionResult & | result_ | ||
) | const [inline] |
collision between two octrees
References fcl::OcTree::getRoot(), and fcl::OcTree::getRootBV().
void fcl::OcTreeSolver< NarrowPhaseSolver >::OcTreeMeshDistance | ( | const OcTree * | tree1, |
const BVHModel< BV > * | tree2, | ||
const Transform3f & | tf1, | ||
const Transform3f & | tf2, | ||
const DistanceRequest & | request_, | ||
DistanceResult & | result_ | ||
) | const [inline] |
distance between octree and mesh
References fcl::OcTree::getRoot(), and fcl::OcTree::getRootBV().
void fcl::OcTreeSolver< NarrowPhaseSolver >::OcTreeMeshIntersect | ( | const OcTree * | tree1, |
const BVHModel< BV > * | tree2, | ||
const Transform3f & | tf1, | ||
const Transform3f & | tf2, | ||
const CollisionRequest & | request_, | ||
CollisionResult & | result_ | ||
) | const [inline] |
collision between octree and mesh
References fcl::OcTree::getRoot(), and fcl::OcTree::getRootBV().
void fcl::OcTreeSolver< NarrowPhaseSolver >::OcTreeShapeDistance | ( | const OcTree * | tree, |
const S & | s, | ||
const Transform3f & | tf1, | ||
const Transform3f & | tf2, | ||
const DistanceRequest & | request_, | ||
DistanceResult & | result_ | ||
) | const [inline] |
distance between octree and shape
References fcl::OcTree::getRoot(), and fcl::OcTree::getRootBV().
void fcl::OcTreeSolver< NarrowPhaseSolver >::OcTreeShapeIntersect | ( | const OcTree * | tree, |
const S & | s, | ||
const Transform3f & | tf1, | ||
const Transform3f & | tf2, | ||
const CollisionRequest & | request_, | ||
CollisionResult & | result_ | ||
) | const [inline] |
collision between octree and shape
References fcl::convertBV(), fcl::OcTree::getRoot(), and fcl::OcTree::getRootBV().
void fcl::OcTreeSolver< NarrowPhaseSolver >::ShapeOcTreeDistance | ( | const S & | s, |
const OcTree * | tree, | ||
const Transform3f & | tf1, | ||
const Transform3f & | tf2, | ||
const DistanceRequest & | request_, | ||
DistanceResult & | result_ | ||
) | const [inline] |
distance between shape and octree
References fcl::OcTree::getRoot(), and fcl::OcTree::getRootBV().
void fcl::OcTreeSolver< NarrowPhaseSolver >::ShapeOcTreeIntersect | ( | const S & | s, |
const OcTree * | tree, | ||
const Transform3f & | tf1, | ||
const Transform3f & | tf2, | ||
const CollisionRequest & | request_, | ||
CollisionResult & | result_ | ||
) | const [inline] |
collision between shape and octree
References fcl::convertBV(), fcl::OcTree::getRoot(), and fcl::OcTree::getRootBV().