center() const | hpp::constraints::Triangle | [inline] |
distance(const fcl::Vec3f &A) const | hpp::constraints::Triangle | [inline] |
intersection(const fcl::Vec3f &A, const fcl::Vec3f &u) const | hpp::constraints::Triangle | [inline] |
isInside(const fcl::Vec3f &A, const fcl::Vec3f &u) const | hpp::constraints::Triangle | [inline] |
isInside(const fcl::Vec3f &Ap) const | hpp::constraints::Triangle | [inline] |
normal() const | hpp::constraints::Triangle | [inline] |
planeXaxis() const | hpp::constraints::Triangle | [inline] |
planeYaxis() const | hpp::constraints::Triangle | [inline] |
transformation() const | hpp::constraints::Triangle | [inline] |
Triangle(const fcl::Vec3f &p0, const fcl::Vec3f &p1, const fcl::Vec3f &p2) | hpp::constraints::Triangle | [inline] |
Triangle(const fcl::TriangleP &t) | hpp::constraints::Triangle | [inline] |