inertiaMatrix() const =0 | CjrlBody | [pure virtual] |
inertiaMatrix(const matrix3d &inInertiaMatrix)=0 | CjrlBody | [pure virtual] |
joint() const =0 | CjrlBody | [pure virtual] |
localCenterOfMass() const =0 | CjrlBody | [pure virtual] |
localCenterOfMass(const vector3d &inlocalCenterOfMass)=0 | CjrlBody | [pure virtual] |
mass() const =0 | CjrlBody | [pure virtual] |
mass(double inMass)=0 | CjrlBody | [pure virtual] |
~CjrlBody() | CjrlBody | [inline, virtual] |