hpp-fcl 2.4.5
HPP fork of FCL -- The Flexible Collision Library
|
#include <hpp/fcl/fwd.hh>
#include <hpp/fcl/config.hh>
#include <hpp/fcl/BV/OBBRSS.h>
#include <hpp/fcl/BVH/BVH_model.h>
Go to the source code of this file.
Classes | |
struct | hpp::fcl::internal::TriangleAndVertices |
struct | hpp::fcl::internal::Loader |
Namespaces | |
namespace | Assimp |
namespace | hpp |
Main namespace. | |
namespace | hpp::fcl |
namespace | hpp::fcl::internal |
Functions | |
void | hpp::fcl::internal::buildMesh (const fcl::Vec3f &scale, const aiScene *scene, unsigned vertices_offset, TriangleAndVertices &tv) |
Recursive procedure for building a mesh. | |
template<class BoundingVolume > | |
void | hpp::fcl::internal::meshFromAssimpScene (const fcl::Vec3f &scale, const aiScene *scene, const shared_ptr< BVHModel< BoundingVolume > > &mesh) |
Convert an assimp scene to a mesh. | |
template<class BoundingVolume > | |
void | hpp::fcl::loadPolyhedronFromResource (const std::string &resource_path, const fcl::Vec3f &scale, const shared_ptr< BVHModel< BoundingVolume > > &polyhedron) |
Read a mesh file and convert it to a polyhedral mesh. | |