99 boolean addBox(in
string boxName, in
float boxSize1, in
float boxSize2, in
float boxSize3, in
Color RGBAcolor) raises (
Error);
114 boolean addArrow(in
string name, in
float radius, in
float length, in
Color RGBAcolor) raises (
Error);
116 boolean addRod(in
string rodName, in
Color RGBAcolor, in
float radius, in
float totalLength,in
short maxCapsule) raises (
Error);
123 boolean resizeArrow(in
string capsuleName,in
float radius, in
float length) raises (
Error);
128 boolean addMesh(in
string meshName, in
string meshPath) raises (
Error);
135 boolean addCone(in
string name, in
float radius, in
float height, in
Color RGBAcolor) raises (
Error);
253 boolean addURDF (in
string robotName, in
string urdfFilePath)
461 in
string extension) raises (
Error);
Definition __init__.py:17
Corba exception travelling through the Corba channel.
Definition graphical-interface.idl:5
string msg
Definition graphical-interface.idl:6
Definition graphical-interface.idl:44
boolean applyConfiguration(in string nodeName, in Transform configuration)
boolean setCurveColors(in string name, in ColorSeq pos)
void setVector2Property(in string nodeName, in string propName, in Vector2 value)
boolean setBackgroundColor1(in WindowID wid, in Color RGBAcolor)
boolean addSceneToWindow(in string sceneName, in WindowID wid)
boolean addToGroup(in string nodeName, in string groupName)
Transform getCameraTransform(in WindowID wid)
boolean addMesh(in string meshName, in string meshPath)
boolean setCaptureTransform(in string filename, in Names_t nodeNames)
boolean addRod(in string rodName, in Color RGBAcolor, in float radius, in float totalLength, in short maxCapsule)
boolean setColor(in string nodeName, in Color scale)
string getStringProperty(in string nodeName, in string propName)
boolean createRoadmap(in string nameCorba, in Color RGBAcolorNode, in float radius, in float sizeAxis, in Color RGBAcolorEdge)
void setBoolProperty(in string nodeName, in string propName, in boolean value)
boolean detachCamera(in WindowID wid)
void setIntProperty(in string nodeName, in string propName, in long value)
boolean attachCameraToNode(in string nodeName, in WindowID wid)
void removeLightSources(in string meshName)
boolean writeWindowFile(in WindowID wid, in string filename)
Write the nodes contained in the window to filename.
Names_t getSceneList()
Get the list of group (i.e. scene) nodes.
boolean removeObjectFromCache(in string nodeName)
boolean setScale(in string nodeName, in Position scale)
boolean applyConfigurations(in Names_t nodeName, in TransformSeq configuration)
void refresh()
Change configurations according to the last applyConfigurations.d.
void setStringProperty(in string nodeName, in string propName, in string value)
boolean resizeCapsule(in string capsuleName, in float height)
boolean setCurvePointsSubset(in string curveName, in long first, in long count)
Position getVector2Property(in string nodeName, in string propName)
boolean addUrdfCollision(in string robotName, in string urdfFilePath)
void setFloatProperty(in string nodeName, in string propName, in float value)
boolean addCylinder(in string cylinderName, in float radius, in float height, in Color RGBAcolor)
create a Cylinder
Transform getStaticTransform(in string nodeName)
Names_t getWindowList()
Print names of windows on the SceneViewer-corbaserver terminal.
boolean setTexture(in string nodeName, in string filename)
boolean startCapture(in WindowID wid, in string filename, in string extension)
void setVector3Property(in string nodeName, in string propName, in Position value)
boolean deleteLandmark(in string nodeName)
boolean setLineStartPoint(in string lineName, in Position pos1)
boolean getBoolProperty(in string nodeName, in string propName)
long getIntProperty(in string nodeName, in string propName)
boolean setCameraToBestFit(in WindowID wid)
Set the camera to best fit.
Transform getNodeGlobalTransform(in string nodeName)
boolean addArrow(in string name, in float radius, in float length, in Color RGBAcolor)
WindowID createWindow(in string name)
boolean setCurvePoints(in string name, in PositionSeq pos)
boolean resizeArrow(in string capsuleName, in float radius, in float length)
void addUrdfObjects(in string nodeName, in string urdfFilePath, in boolean visual)
boolean addCapsule(in string name, in float radius, in float height, in Color RGBAcolor)
WindowID getWindowID(in string name)
boolean deleteNode(in string nodeName, in boolean all)
boolean registerNodeCallback(in NodeCallback cb)
boolean removeFromGroup(in string nodeName, in string groupName)
boolean setVisibility(in string nodeName, in string visibilityMode)
boolean addCone(in string name, in float radius, in float height, in Color RGBAcolor)
create a Cone
boolean nodeExists(in string nodeName)
boolean setWireFrameMode(in string nodeName, in string wireFrameMode)
boolean setCurveMode(in string name, in string mode)
boolean stopCapture(in WindowID wid)
Stop the running capture of a window.
Names_t getNodeList()
Returns the name of all the nodes.
boolean setLineEndPoint(in string lineName, in Position pos2)
boolean setCurveLineWidth(in string curveName, in float width)
boolean addLine(in string lineName, in Position pos1, in Position pos2, in Color RGBAcolor)
boolean setLightingMode(in string nodeName, in string lightingMode)
boolean addLight(in string lightName, in WindowID wid, in float radius, in Color RGBAcolor)
void createScene(in string sceneName)
void callVoidProperty(in string nodeName, in string propName)
boolean addEdgeToRoadmap(in string nameRoadmap, in Position posFrom, in Position posTo)
boolean addBox(in string boxName, in float boxSize1, in float boxSize2, in float boxSize3, in Color RGBAcolor)
boolean setHighlight(in string nodeName, in long state)
boolean addLandmark(in string nodeName, in float size)
float getFloatProperty(in string nodeName, in string propName)
boolean addCurve(in string name, in PositionSeq pos, in Color RGBAcolor)
Position getVector3Property(in string nodeName, in string propName)
boolean addXYZaxis(in string nodeName, in Color RGBAcolor, in float radius, in float sizeAxis)
Names_t getPropertyTypes(in string nodeName)
boolean addSquareFace(in string faceName, in Position pos1, in Position pos2, in Position pos3, in Position pos4, in Color RGBAcolor)
void setColorProperty(in string nodeName, in string propName, in Color value)
boolean addFloor(in string floorName)
void captureFrame(in WindowID wid, in string imageFilename)
boolean setBackgroundColor2(in WindowID wid, in Color RGBAcolor)
boolean addTriangleFace(in string faceName, in Position pos1, in Position pos2, in Position pos3, in Color RGBAcolor)
void captureTransformOnRefresh(in boolean autoCapture)
Change status of automatic capture on refresh.
void captureTransform()
Write current configuration to the motion file.
boolean setStaticTransform(in string nodeName, in Transform configuration)
boolean addURDF(in string robotName, in string urdfFilePath)
boolean writeNodeFile(in string nodeName, in string filename)
Write a node and its children to filename.
boolean addSphere(in string sphereName, in float radius, in Color RGBAcolor)
create a Sphere
void createSceneWithFloor(in string sceneName)
boolean addNodeToRoadmap(in string nameRoadmap, in Transform configuration)
void setRefreshIsSynchronous(in boolean synchonous)
boolean writeBlenderScript(in string filename, in Names_t nodeNames)
boolean createGroup(in string groupName)
boolean setLineExtremalPoints(in string lineName, in Position pos1, in Position pos2)
Names_t getPropertyNames(in string nodeName)
Names_t getGroupNodeList(in string group)
boolean setCameraTransform(in WindowID wid, in Transform configuration)
Color getColorProperty(in string nodeName, in string propName)
Definition graphical-interface.idl:31
void selected(in string name, in Position positionInWorldFrame, in Position normalInLocalFrame)
Definition graphical-interface.idl:9
float Transform[7]
Definition graphical-interface.idl:20
float Position[3]
Definition graphical-interface.idl:22
sequence< float > floatSeq
Sequence of names.
Definition graphical-interface.idl:26
sequence< string > Names_t
Definition graphical-interface.idl:25
sequence< Color > ColorSeq
Definition graphical-interface.idl:28
string WindowID
Definition graphical-interface.idl:24
sequence< Transform > TransformSeq
Definition graphical-interface.idl:29
float Vector2[2]
Definition graphical-interface.idl:21
sequence< Position > PositionSeq
Definition graphical-interface.idl:27