#include "jrl/mathtools/matrix4x4.hh"
Macros | |
#define | MAL_S4x4_MATRIX_TYPE(type) |
#define | MAL_S4x4_MATRIX(name, type) |
#define | MAL_S4x4_MATRIX_CLEAR(name) |
#define | MAL_S4x4_MATRIX_SET_IDENTITY(name) |
#define | MAL_S4x4_INVERSE(name, inv_matrix, type) |
#define | MAL_S4x4_RET_TRANSPOSE(matrix) |
#define | MAL_S4x4_TRANSPOSE_A_in_At(A, At) |
#define | MAL_S4x4_RET_A_by_B(A, B) |
#define | MAL_S4x4_C_eq_A_by_B(C, A, B) |
#define | MAL_S4x4_MATRIX_ACCESS_I(name, i) |
#define | MAL_S4x4_MATRIX_ACCESS_I_J(name, i, j) |
Typedefs | |
typedef struct jrlMathTools::Matrix4x4< double > | matrix4d |
#define MAL_S4x4_C_eq_A_by_B | ( | C, | |
A, | |||
B ) |
#define MAL_S4x4_INVERSE | ( | name, | |
inv_matrix, | |||
type ) |
#define MAL_S4x4_MATRIX | ( | name, | |
type ) |
#define MAL_S4x4_MATRIX_ACCESS_I | ( | name, | |
i ) |
#define MAL_S4x4_MATRIX_ACCESS_I_J | ( | name, | |
i, | |||
j ) |
#define MAL_S4x4_MATRIX_CLEAR | ( | name | ) |
#define MAL_S4x4_MATRIX_SET_IDENTITY | ( | name | ) |
#define MAL_S4x4_MATRIX_TYPE | ( | type | ) |
#define MAL_S4x4_RET_A_by_B | ( | A, | |
B ) |
#define MAL_S4x4_RET_TRANSPOSE | ( | matrix | ) |
#define MAL_S4x4_TRANSPOSE_A_in_At | ( | A, | |
At ) |
typedef struct jrlMathTools::Matrix4x4< double > matrix4d |
This is a very fast and simple implementation of a 3D matrix class of double.