#include <jrl/dynamics/geometricdata.hh>
◆ BodyGeometricalData()
dynamicsJRLJapan::BodyGeometricalData::BodyGeometricalData |
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◆ ~BodyGeometricalData()
dynamicsJRLJapan::BodyGeometricalData::~BodyGeometricalData |
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◆ addShape()
void dynamicsJRLJapan::BodyGeometricalData::addShape |
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Geometry::Shape |
aShape | ) |
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◆ addURL()
void dynamicsJRLJapan::BodyGeometricalData::addURL |
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const std::string & |
URLtoVRML | ) |
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◆ getBodyName() [1/2]
std::string & dynamicsJRLJapan::BodyGeometricalData::getBodyName |
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◆ getBodyName() [2/2]
const std::string & dynamicsJRLJapan::BodyGeometricalData::getBodyName |
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const |
◆ getRelatedJointName() [1/2]
std::string & dynamicsJRLJapan::BodyGeometricalData::getRelatedJointName |
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◆ getRelatedJointName() [2/2]
const std::string & dynamicsJRLJapan::BodyGeometricalData::getRelatedJointName |
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◆ getRotationForDisplay()
const matrix3d & dynamicsJRLJapan::BodyGeometricalData::getRotationForDisplay |
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◆ getShapes()
const std::vector< Geometry::Shape > & dynamicsJRLJapan::BodyGeometricalData::getShapes |
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◆ getURLs()
const std::vector< std::string > & dynamicsJRLJapan::BodyGeometricalData::getURLs |
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◆ operator=()
◆ resetURL()
void dynamicsJRLJapan::BodyGeometricalData::resetURL |
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◆ setBodyName()
void dynamicsJRLJapan::BodyGeometricalData::setBodyName |
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const std::string & |
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◆ setRelatedJointName()
void dynamicsJRLJapan::BodyGeometricalData::setRelatedJointName |
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const std::string & |
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◆ setRotationForDisplay()
void dynamicsJRLJapan::BodyGeometricalData::setRotationForDisplay |
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const matrix3d & |
RotationForDisplay | ) |
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