hpp-fcl 2.3.6
HPP fork of FCL -- The Flexible Collision Library
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broadphase_continuous_collision_manager-inl.h
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35
38#ifndef HPP_FCL_BROADPHASE_BROADPHASECONTINUOUSCOLLISIONMANAGER_INL_H
39#define HPP_FCL_BROADPHASE_BROADPHASECONTINUOUSCOLLISIONMANAGER_INL_H
40
42#include <algorithm>
43
44namespace hpp {
45namespace fcl {
46
47//==============================================================================
49 // Do nothing
50}
51
52//==============================================================================
53
55 // Do nothing
56}
57
58//==============================================================================
59
61 const std::vector<ContinuousCollisionObject*>& other_objs) {
62 for (size_t i = 0; i < other_objs.size(); ++i) registerObject(other_objs[i]);
63}
64
65//==============================================================================
66
68 ContinuousCollisionObject* updated_obj) {
69 HPP_FCL_UNUSED_VARIABLE(updated_obj);
70
71 update();
72}
73
74//==============================================================================
75
77 const std::vector<ContinuousCollisionObject*>& updated_objs) {
78 HPP_FCL_UNUSED_VARIABLE(updated_objs);
79
80 update();
81}
82
83} // namespace fcl
84
85} // namespace hpp
86
87#endif
virtual void registerObject(ContinuousCollisionObject *obj)=0
add one object to the manager
BroadPhaseContinuousCollisionManager()
Definition: broadphase_continuous_collision_manager-inl.h:48
virtual void update()=0
update the condition of manager
virtual ~BroadPhaseContinuousCollisionManager()
Definition: broadphase_continuous_collision_manager-inl.h:54
virtual void registerObjects(const std::vector< ContinuousCollisionObject * > &other_objs)
add objects to the manager
Definition: broadphase_continuous_collision_manager-inl.h:60
#define HPP_FCL_UNUSED_VARIABLE(var)
Definition: fwd.hh:55
Main namespace.
Definition: broadphase_bruteforce.h:44