hpp-fcl 1.8.1
HPP fork of FCL -- The Flexible Collision Library
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collision_utility.h
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1// Copyright (c) 2017, Joseph Mirabel
2// Authors: Joseph Mirabel (joseph.mirabel@laas.fr)
3//
4// This file is part of hpp-fcl.
5// hpp-fcl is free software: you can redistribute it
6// and/or modify it under the terms of the GNU Lesser General Public
7// License as published by the Free Software Foundation, either version
8// 3 of the License, or (at your option) any later version.
9//
10// hpp-fcl is distributed in the hope that it will be
11// useful, but WITHOUT ANY WARRANTY; without even the implied warranty
12// of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13// General Lesser Public License for more details. You should have
14// received a copy of the GNU Lesser General Public License along with
15// hpp-fcl. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HPP_FCL_COLLISION_UTILITY_H
18#define HPP_FCL_COLLISION_UTILITY_H
19
21
22namespace hpp
23{
24namespace fcl
25{
27 const Transform3f& pose,
28 const AABB& aabb);
29}
30
31} // namespace hpp
32
33#endif // FCL_COLLISION_UTILITY_H
A class describing the AABB collision structure, which is a box in 3D space determined by two diagona...
Definition: AABB.h:56
The geometry for the object for collision or distance computation.
Definition: collision_object.h:67
Simple transform class used locally by InterpMotion.
Definition: transform.h:59
#define HPP_FCL_DLLAPI
Definition: config.hh:64
CollisionGeometry * extract(const CollisionGeometry *model, const Transform3f &pose, const AABB &aabb)
Main namespace.
Definition: AABB.h:44