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Namespace List
Here is a list of all namespaces with brief descriptions:
[detail level 123]
 NdynamicgraphWIN32
 Ncommand
 CCommandAbstract class for entity commands
 CCommandVerbose
 CCommandVoid0
 CCommandVoid1
 CCommandVoid2
 CCommandVoid3
 CCommandVoid4
 CDirectGetter
 CDirectSetter
 CEitherType
 CGetterCommand that calls a parameter getter function
 CSetterCommand that calls a parameter setter function
 CSetter< E, bool >
 CSetter< E, double >
 CSetter< E, float >
 CSetter< E, int >
 CSetter< E, Matrix >
 CSetter< E, std::string >
 CSetter< E, unsigned >
 CSetter< E, Vector >
 CValue
 CValueHelper
 CContiifstreamTODO
 CDebugTraceLogging class
 CDefaultCastRegistererThis class can be used to register default casts, i.e
 CEntityThis class represents an entity, i.e
 CEntityHelper
 CEntityRegistererThis class automatically register an Entity to the global factory at initialization and unregister it during instance destruction
 CExceptionAbstractAbstract root class for all dynamic-graph exceptions
 CParamClass owned by exceptions to store error locations
 CExceptionFactoryGeneric error class
 CExceptionSignalExceptions raised when an error related to signals happen
 CExceptionTracesExceptions raised when an error related to traces happen
 CFactoryStorageProvides a way to create Entity objects from their class name
 COutStringStreamStream for the tracer real-time
 CPoolStorageSingleton that keeps track of all the entities
 CSignalSignals link I/O ports of entities. They can be constant-valued signals, or copy the value of a heap variable, or evaluated as a function. See SignalPtr and SignalTimeDependent for other types of signals, and SignalArray for a way of grouping them
 CSignalArrayTODO
 CSignalArray_constTODO
 CSignalBaseThe base class for signals: not to be used as such
 CSignalCast
 CSignalCasterThis singleton class allows serialization of a number of objects into (disp) and from (cast) std i/o streams
 CSignalCastRegistererThe SignalCast registerer class
 CSignalPtrThis is the only type of signal that can be plugged to, using the plug () command
 CSignalTimeDependentA type of signal that enforces a time dependency between other signals, making sure its inputs are up to date on access, using a incrementing time tick as reference. It works this way: for a given SignalTimeDependent S, the user manually adds dependent signals through the use of the addDependency function. On access (calling the signal S operator () or access(Time) function), if the dependent signals are not up-to-date, i.e. if their [last update] time is less than the current time, their value will be access ()'ed to bring them up-to-date. Thus, the value of dependent signals can be accessed quickly and repeatedly through the accessCopy () function
 CTimeDependencyA helper class for setting and specifying dependencies between signals
 CTracerTracer plug-in main class
 CTracerRealTimeMain class of the tracer real-time plug-in