#include <hpp/pinocchio/device.hh>
#include <hpp/core/path.hh>
#include <map>
Go to the source code of this file.
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fcl::Vec3f | hpp::rbprm::sampling::transform (const fcl::Vec3f &p, const fcl::Vec3f &tr, const fcl::Matrix3f &ro) |
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bool | hpp::rbprm::sampling::operator== (const Vec2D &v1, const Vec2D &v2) |
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bool | hpp::rbprm::sampling::operator!= (const Vec2D &v1, const Vec2D &v2) |
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std::ostream & | hpp::rbprm::sampling::operator<< (std::ostream &out, const Vec2D &v) |
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template<typename T > |
bool | hpp::rbprm::sampling::contains (const std::vector< T > &vect, const T &val) |
| Function to verify the existence of an element in a std::vector. More...
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double | hpp::rbprm::sampling::computeAngle (const Vec2D ¢er, const Vec2D &end1, const Vec2D &end2) |
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std::vector< Vec2D > | hpp::rbprm::sampling::computeSupportPolygon (const std::map< std::string, fcl::Vec3f > &contactPositions) |
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std::vector< Vec2D > | hpp::rbprm::sampling::convexHull (std::vector< Vec2D > set) |
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Vec2D | hpp::rbprm::sampling::weightedCentroidConvex2D (const std::vector< Vec2D > &convexPolygon) |
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void | hpp::rbprm::sampling::removeNonGroundContacts (std::map< std::string, fcl::Vec3f > &contacts, double groundThreshold) |
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