39 #ifndef HPP_FCL_COLLISION_DATA_H 40 #define HPP_FCL_COLLISION_DATA_H 91 static const int NONE = -1;
112 penetration_depth(depth_)
118 return b2 < other.
b2;
119 return b1 < other.
b1;
124 return o1 == other.
o1 135 return !(*
this == other);
154 enable_cached_gjk_guess (false),
155 cached_gjk_guess (1,0,0),
182 if (enable_cached_gjk_guess) {
219 bool enable_contact_ =
false,
220 bool enable_distance_lower_bound_ =
false,
221 size_t num_max_cost_sources_ = 1,
222 bool enable_cost_ =
false,
223 bool use_approximate_cost_ =
true)
227 num_max_contacts(num_max_contacts_),
228 enable_contact(flag &
CONTACT),
231 break_distance (1e-3)
237 enable_contact(false),
238 enable_distance_lower_bound (false),
240 break_distance (1e-3)
263 std::vector<Contact> contacts;
274 : distance_lower_bound ((std::numeric_limits<
FCL_REAL>::max)())
281 if (distance_lower_bound_ < distance_lower_bound)
282 distance_lower_bound = distance_lower_bound_;
288 contacts.push_back(c);
294 return contacts == other.contacts
301 return contacts.size() > 0;
307 return contacts.size();
313 if(contacts.size() == 0)
314 throw std::invalid_argument(
"The number of contacts is zero. No Contact can be returned.");
316 if(i < contacts.size())
319 return contacts.back();
325 contacts_.resize(contacts.size());
326 std::copy(contacts.begin(), contacts.end(), contacts_.begin());
357 enable_nearest_points(enable_nearest_points_),
369 enable_nearest_points(enable_nearest_points_),
421 static const int NONE = -1;
424 (std::numeric_limits<FCL_REAL>::max)()):
425 min_distance(min_distance_), o1(NULL), o2(NULL), b1(NONE), b2(NONE)
427 Vec3f nan (Vec3f::Constant(std::numeric_limits<FCL_REAL>::quiet_NaN()));
428 nearest_points [0] = nearest_points [1] = normal = nan;
435 if(min_distance > distance)
450 if(min_distance > distance)
457 nearest_points[0] = p1;
458 nearest_points[1] = p2;
469 o1 = other_result.
o1;
470 o2 = other_result.
o2;
471 b1 = other_result.
b1;
472 b2 = other_result.
b2;
475 normal = other_result.
normal;
482 min_distance = (std::numeric_limits<FCL_REAL>::max)();
501 if ((o1 != NULL) xor (other.
o1 != NULL))
return false;
502 is_same &= (o1 == other.
o1);
505 if ((o2 != NULL) xor (other.
o2 != NULL))
return false;
506 is_same &= (o2 == other.
o2);
518 {
return static_cast<CollisionRequestFlag>(
static_cast<const int>(a) | static_cast<const int>(b));}
521 {
return static_cast<CollisionRequestFlag>(
static_cast<const int>(a) & static_cast<const int>(b));}
524 {
return static_cast<CollisionRequestFlag>(
static_cast<const int>(a) ^ static_cast<const int>(b));}
support_func_guess_t cached_support_func_guess
the support function intial guess set by user
Definition: collision_data.h:151
size_t num_max_contacts
The maximum number of contacts will return.
Definition: collision_data.h:202
CollisionRequestFlag operator|(CollisionRequestFlag a, CollisionRequestFlag b)
Definition: collision_data.h:517
request to the distance computation
Definition: collision_data.h:343
bool operator==(const QueryRequest &other) const
whether two QueryRequest are the same or not
Definition: collision_data.h:162
void update(const DistanceResult &other_result)
add distance information into the result
Definition: collision_data.h:464
support_func_guess_t cached_support_func_guess
stores the last support function vertex index, when relevant.
Definition: collision_data.h:177
const CollisionGeometry * o1
collision object 1
Definition: collision_data.h:403
base class for all query results
Definition: collision_data.h:171
Main namespace.
Definition: AABB.h:43
collision result
Definition: collision_data.h:259
int b2
information about the nearest point in object 2 if object 2 is mesh or point cloud, it is the triangle or point id if object 2 is geometry shape, it is NONE (-1), if object 2 is octree, it is the id of the cell
Definition: collision_data.h:418
Vec3f nearest_points[2]
nearest points
Definition: collision_data.h:397
bool enable_cached_gjk_guess
whether enable gjk intial guess
Definition: collision_data.h:145
void updateDistanceLowerBound(const FCL_REAL &distance_lower_bound_)
Update the lower bound only if the distance in inferior.
Definition: collision_data.h:279
CollisionRequestFlag & operator|=(CollisionRequestFlag &a, CollisionRequestFlag b)
Definition: collision_data.h:526
QueryRequest()
Definition: collision_data.h:153
size_t numContacts() const
number of contacts found
Definition: collision_data.h:305
void addContact(const Contact &c)
add one contact into result structure
Definition: collision_data.h:286
FCL_REAL distance_lower_bound
Definition: collision_data.h:270
Definition: collision_data.h:193
void clear()
clear the result
Definition: collision_data.h:480
DistanceRequest(bool enable_nearest_points_, FCL_REAL rel_err_, FCL_REAL abs_err_, int)
Definition: collision_data.h:353
CollisionRequestFlag & operator &=(CollisionRequestFlag &a, CollisionRequestFlag b)
Definition: collision_data.h:529
CollisionRequestFlag
flag declaration for specifying required params in CollisionResult
Definition: collision_data.h:191
CollisionRequestFlag operator^(CollisionRequestFlag a, CollisionRequestFlag b)
Definition: collision_data.h:523
request to the collision algorithm
Definition: collision_data.h:199
void clear()
clear the results obtained
Definition: collision_data.h:330
FCL_REAL distance(const Matrix3f &R0, const Vec3f &T0, const kIOS &b1, const kIOS &b2, Vec3f *P=NULL, Vec3f *Q=NULL)
Approximate distance between two kIOS bounding volumes.
double FCL_REAL
Definition: data_types.h:66
void updateGuess(const QueryResult &result)
Definition: collision_data.h:180
CollisionRequestFlag & operator^=(CollisionRequestFlag &a, CollisionRequestFlag b)
Definition: collision_data.h:532
FCL_REAL min_distance
minimum distance between two objects. if two objects are in collision, min_distance <= 0...
Definition: collision_data.h:394
int b1
information about the nearest point in object 1 if object 1 is mesh or point cloud, it is the triangle or point id if object 1 is geometry shape, it is NONE (-1), if object 1 is octree, it is the id of the cell
Definition: collision_data.h:412
Vec3f normal
In case both objects are in collision, store the normal.
Definition: collision_data.h:400
void getContacts(std::vector< Contact > &contacts_) const
get all the contacts
Definition: collision_data.h:323
Vec3f cached_gjk_guess
the gjk intial guess set by user
Definition: collision_data.h:148
Eigen::Vector2i support_func_guess_t
Definition: data_types.h:69
DistanceResult(FCL_REAL min_distance_=(std::numeric_limits< FCL_REAL >::max)())
Definition: collision_data.h:423
FCL_REAL break_distance
Distance below which bounding volumes are broken down. See Collision detection and distance lower bou...
Definition: collision_data.h:216
FCL_REAL rel_err
error threshold for approximate distance
Definition: collision_data.h:349
CollisionRequest()
Definition: collision_data.h:235
bool enable_nearest_points
whether to return the nearest points
Definition: collision_data.h:346
bool enable_distance_lower_bound
Whether a lower bound on distance is returned when objects are disjoint.
Definition: collision_data.h:208
CollisionResult()
Definition: collision_data.h:273
const Contact & getContact(size_t i) const
get the i-th contact calculated
Definition: collision_data.h:311
CollisionRequestFlag operator &(CollisionRequestFlag a, CollisionRequestFlag b)
Definition: collision_data.h:520
Definition: collision_data.h:194
bool enable_contact
whether the contact information (normal, penetration depth and contact position) will return ...
Definition: collision_data.h:205
Vec3f cached_gjk_guess
stores the last GJK ray when relevant.
Definition: collision_data.h:174
bool isCollision() const
return binary collision result
Definition: collision_data.h:299
base class for all query requests
Definition: collision_data.h:142
CollisionRequestFlag operator~(CollisionRequestFlag a)
Definition: collision_data.h:514
Definition: collision_data.h:195
Eigen::Matrix< FCL_REAL, 3, 1 > Vec3f
Definition: data_types.h:67
void update(FCL_REAL distance, const CollisionGeometry *o1_, const CollisionGeometry *o2_, int b1_, int b2_)
add distance information into the result
Definition: collision_data.h:433
void update(FCL_REAL distance, const CollisionGeometry *o1_, const CollisionGeometry *o2_, int b1_, int b2_, const Vec3f &p1, const Vec3f &p2, const Vec3f &normal_)
add distance information into the result
Definition: collision_data.h:446
The geometry for the object for collision or distance computation.
Definition: collision_object.h:63
FCL_REAL abs_err
Definition: collision_data.h:350
const CollisionGeometry * o2
collision object 2
Definition: collision_data.h:406
#define HPP_FCL_DEPRECATED
Definition: deprecated.hh:32
DistanceRequest(bool enable_nearest_points_=false, FCL_REAL rel_err_=0.0, FCL_REAL abs_err_=0.0)
Definition: collision_data.h:366
#define HPP_FCL_DLLAPI
Definition: config.hh:64
distance result
Definition: collision_data.h:388
FCL_REAL security_margin
Distance below which objects are considered in collision. See Collision detection and distance lower ...
Definition: collision_data.h:212
const int GST_INDEP
Definition: collision_data.h:56