hpp-fcl
1.4.5
HPP fork of FCL -- The Flexible Collision Library
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Go to the source code of this file.
Classes | |
struct | hpp::fcl::internal::TriangleAndVertices |
struct | hpp::fcl::internal::Loader |
Namespaces | |
Assimp | |
hpp | |
Main namespace. | |
hpp::fcl | |
hpp::fcl::internal | |
Functions | |
void | hpp::fcl::internal::buildMesh (const fcl::Vec3f &scale, const aiScene *scene, unsigned vertices_offset, TriangleAndVertices &tv) HPP_FCL_DLLAPI |
Recursive procedure for building a mesh. More... | |
template<class BoundingVolume > | |
void | hpp::fcl::internal::meshFromAssimpScene (const fcl::Vec3f &scale, const aiScene *scene, const boost::shared_ptr< BVHModel< BoundingVolume > > &mesh) |
Convert an assimp scene to a mesh. More... | |
template<class BoundingVolume > | |
void | hpp::fcl::loadPolyhedronFromResource (const std::string &resource_path, const fcl::Vec3f &scale, const boost::shared_ptr< BVHModel< BoundingVolume > > &polyhedron) |
Read a mesh file and convert it to a polyhedral mesh. More... | |