|
| AABB () |
| Creating an AABB with zero size (low bound +inf, upper bound -inf) More...
|
|
| AABB (const Vec3f &v) |
| Creating an AABB at position v with zero size. More...
|
|
| AABB (const Vec3f &a, const Vec3f &b) |
| Creating an AABB with two endpoints a and b. More...
|
|
| AABB (const AABB &core, const Vec3f &delta) |
| Creating an AABB centered as core and is of half-dimension delta. More...
|
|
| AABB (const Vec3f &a, const Vec3f &b, const Vec3f &c) |
| Creating an AABB contains three points. More...
|
|
bool | overlap (const AABB &other) const |
| Check whether two AABB are overlap. More...
|
|
bool | overlap (const AABB &other, const CollisionRequest &, FCL_REAL &sqrDistLowerBound) const |
| Not implemented. More...
|
|
bool | contain (const AABB &other) const |
| Check whether the AABB contains another AABB. More...
|
|
bool | axisOverlap (const AABB &other, int axis_id) const |
| Check whether two AABB are overlapped along specific axis. More...
|
|
bool | overlap (const AABB &other, AABB &overlap_part) const |
| Check whether two AABB are overlap and return the overlap part. More...
|
|
bool | contain (const Vec3f &p) const |
| Check whether the AABB contains a point. More...
|
|
AABB & | operator+= (const Vec3f &p) |
| Merge the AABB and a point. More...
|
|
AABB & | operator+= (const AABB &other) |
| Merge the AABB and another AABB. More...
|
|
AABB | operator+ (const AABB &other) const |
| Return the merged AABB of current AABB and the other one. More...
|
|
FCL_REAL | width () const |
| Width of the AABB. More...
|
|
FCL_REAL | height () const |
| Height of the AABB. More...
|
|
FCL_REAL | depth () const |
| Depth of the AABB. More...
|
|
FCL_REAL | volume () const |
| Volume of the AABB. More...
|
|
FCL_REAL | size () const |
| Size of the AABB (used in BV_Splitter to order two AABBs) More...
|
|
FCL_REAL | radius () const |
| Radius of the AABB. More...
|
|
Vec3f | center () const |
| Center of the AABB. More...
|
|
FCL_REAL | distance (const AABB &other, Vec3f *P, Vec3f *Q) const |
| Distance between two AABBs; P and Q, should not be NULL, return the nearest points. More...
|
|
FCL_REAL | distance (const AABB &other) const |
| Distance between two AABBs. More...
|
|
bool | equal (const AABB &other) const |
| whether two AABB are equal More...
|
|
AABB & | expand (const Vec3f &delta) |
| expand the half size of the AABB by delta, and keep the center unchanged. More...
|
|
AABB & | expand (const AABB &core, FCL_REAL ratio) |
| expand the aabb by increase the thickness of the plate by a ratio More...
|
|
A class describing the AABB collision structure, which is a box in 3D space determined by two diagonal points.